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app-server: expose loaded thread status via read/list and notifications (#11786)
Motivation - Today, a newly connected client has no direct way to determine the current runtime status of threads from read/list responses alone. - This forces clients to infer state from transient events, which can lead to stale or inconsistent UI when reconnecting or attaching late. Changes - Add `status` to `thread/read` responses. - Add `statuses` to `thread/list` responses. - Emit `thread/status/changed` notifications with `threadId` and the new status. - Track runtime status for all loaded threads and default unknown threads to `idle`. - Update protocol/docs/tests/schema fixtures for the revised API. Testing - Validated protocol API changes with automated protocol tests and regenerated schema/type fixtures. - Validated app-server behavior with unit and integration test suites, including status transitions and notifications.
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@@ -12,6 +12,7 @@ use codex_app_server_protocol::ThreadRollbackParams;
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use codex_app_server_protocol::ThreadRollbackResponse;
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use codex_app_server_protocol::ThreadStartParams;
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use codex_app_server_protocol::ThreadStartResponse;
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use codex_app_server_protocol::ThreadStatus;
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use codex_app_server_protocol::TurnStartParams;
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use codex_app_server_protocol::UserInput as V2UserInput;
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use pretty_assertions::assert_eq;
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@@ -111,6 +112,7 @@ async fn thread_rollback_drops_last_turns_and_persists_to_rollout() -> Result<()
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} = to_response::<ThreadRollbackResponse>(rollback_resp)?;
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assert_eq!(rolled_back_thread.turns.len(), 1);
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assert_eq!(rolled_back_thread.status, ThreadStatus::Idle);
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assert_eq!(rolled_back_thread.turns[0].items.len(), 2);
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match &rolled_back_thread.turns[0].items[0] {
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ThreadItem::UserMessage { content, .. } => {
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@@ -140,6 +142,7 @@ async fn thread_rollback_drops_last_turns_and_persists_to_rollout() -> Result<()
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let ThreadResumeResponse { thread, .. } = to_response::<ThreadResumeResponse>(resume_resp)?;
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assert_eq!(thread.turns.len(), 1);
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assert_eq!(thread.status, ThreadStatus::Idle);
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assert_eq!(thread.turns[0].items.len(), 2);
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match &thread.turns[0].items[0] {
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ThreadItem::UserMessage { content, .. } => {
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