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Reimplement skills loading using SkillsManager + skills/list op. (#7914)
refactor the way we load and manage skills: 1. Move skill discovery/caching into SkillsManager and reuse it across sessions. 2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch skills for one or more cwds. Also update app-server for VSCE/App; 3. Trigger skills/list during session startup so UIs preload skills and handle errors immediately.
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@@ -21,6 +21,9 @@ use codex_protocol::protocol::CreditsSnapshot as CoreCreditsSnapshot;
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use codex_protocol::protocol::RateLimitSnapshot as CoreRateLimitSnapshot;
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use codex_protocol::protocol::RateLimitWindow as CoreRateLimitWindow;
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use codex_protocol::protocol::SessionSource as CoreSessionSource;
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use codex_protocol::protocol::SkillErrorInfo as CoreSkillErrorInfo;
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use codex_protocol::protocol::SkillMetadata as CoreSkillMetadata;
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use codex_protocol::protocol::SkillScope as CoreSkillScope;
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use codex_protocol::protocol::TokenUsage as CoreTokenUsage;
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use codex_protocol::protocol::TokenUsageInfo as CoreTokenUsageInfo;
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use codex_protocol::user_input::UserInput as CoreUserInput;
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@@ -967,6 +970,87 @@ pub struct ThreadCompactParams {
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#[ts(export_to = "v2/")]
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pub struct ThreadCompactResponse {}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
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#[serde(rename_all = "camelCase")]
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#[ts(export_to = "v2/")]
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pub struct SkillsListParams {
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/// When empty, defaults to the current session working directory.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub cwds: Vec<PathBuf>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
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#[serde(rename_all = "camelCase")]
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#[ts(export_to = "v2/")]
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pub struct SkillsListResponse {
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pub data: Vec<SkillsListEntry>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone, Copy, PartialEq, Eq, JsonSchema, TS)]
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#[serde(rename_all = "snake_case")]
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#[ts(rename_all = "snake_case")]
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#[ts(export_to = "v2/")]
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pub enum SkillScope {
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User,
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Repo,
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
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#[serde(rename_all = "camelCase")]
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#[ts(export_to = "v2/")]
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pub struct SkillMetadata {
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pub name: String,
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pub description: String,
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pub path: PathBuf,
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pub scope: SkillScope,
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
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#[serde(rename_all = "camelCase")]
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#[ts(export_to = "v2/")]
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pub struct SkillErrorInfo {
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pub path: PathBuf,
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pub message: String,
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
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#[serde(rename_all = "camelCase")]
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#[ts(export_to = "v2/")]
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pub struct SkillsListEntry {
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pub cwd: PathBuf,
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pub skills: Vec<SkillMetadata>,
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pub errors: Vec<SkillErrorInfo>,
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}
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impl From<CoreSkillMetadata> for SkillMetadata {
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fn from(value: CoreSkillMetadata) -> Self {
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Self {
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name: value.name,
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description: value.description,
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path: value.path,
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scope: value.scope.into(),
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}
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}
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}
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impl From<CoreSkillScope> for SkillScope {
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fn from(value: CoreSkillScope) -> Self {
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match value {
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CoreSkillScope::User => Self::User,
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CoreSkillScope::Repo => Self::Repo,
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}
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}
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}
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impl From<CoreSkillErrorInfo> for SkillErrorInfo {
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fn from(value: CoreSkillErrorInfo) -> Self {
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Self {
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path: value.path,
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message: value.message,
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}
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}
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
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#[serde(rename_all = "camelCase")]
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#[ts(export_to = "v2/")]
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