Reimplement skills loading using SkillsManager + skills/list op. (#7914)

refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
This commit is contained in:
xl-openai
2025-12-14 09:58:17 -08:00
committed by GitHub
parent a2c86e5d88
commit 5d77d4db6b
29 changed files with 579 additions and 137 deletions

View File

@@ -21,6 +21,9 @@ use codex_protocol::protocol::CreditsSnapshot as CoreCreditsSnapshot;
use codex_protocol::protocol::RateLimitSnapshot as CoreRateLimitSnapshot;
use codex_protocol::protocol::RateLimitWindow as CoreRateLimitWindow;
use codex_protocol::protocol::SessionSource as CoreSessionSource;
use codex_protocol::protocol::SkillErrorInfo as CoreSkillErrorInfo;
use codex_protocol::protocol::SkillMetadata as CoreSkillMetadata;
use codex_protocol::protocol::SkillScope as CoreSkillScope;
use codex_protocol::protocol::TokenUsage as CoreTokenUsage;
use codex_protocol::protocol::TokenUsageInfo as CoreTokenUsageInfo;
use codex_protocol::user_input::UserInput as CoreUserInput;
@@ -967,6 +970,87 @@ pub struct ThreadCompactParams {
#[ts(export_to = "v2/")]
pub struct ThreadCompactResponse {}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]
pub struct SkillsListParams {
/// When empty, defaults to the current session working directory.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub cwds: Vec<PathBuf>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]
pub struct SkillsListResponse {
pub data: Vec<SkillsListEntry>,
}
#[derive(Serialize, Deserialize, Debug, Clone, Copy, PartialEq, Eq, JsonSchema, TS)]
#[serde(rename_all = "snake_case")]
#[ts(rename_all = "snake_case")]
#[ts(export_to = "v2/")]
pub enum SkillScope {
User,
Repo,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]
pub struct SkillMetadata {
pub name: String,
pub description: String,
pub path: PathBuf,
pub scope: SkillScope,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]
pub struct SkillErrorInfo {
pub path: PathBuf,
pub message: String,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]
pub struct SkillsListEntry {
pub cwd: PathBuf,
pub skills: Vec<SkillMetadata>,
pub errors: Vec<SkillErrorInfo>,
}
impl From<CoreSkillMetadata> for SkillMetadata {
fn from(value: CoreSkillMetadata) -> Self {
Self {
name: value.name,
description: value.description,
path: value.path,
scope: value.scope.into(),
}
}
}
impl From<CoreSkillScope> for SkillScope {
fn from(value: CoreSkillScope) -> Self {
match value {
CoreSkillScope::User => Self::User,
CoreSkillScope::Repo => Self::Repo,
}
}
}
impl From<CoreSkillErrorInfo> for SkillErrorInfo {
fn from(value: CoreSkillErrorInfo) -> Self {
Self {
path: value.path,
message: value.message,
}
}
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]