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app-server: Replay pending item requests on thread/resume (#12560)
Replay pending client requests after `thread/resume` and emit resolved notifications when those requests clear so approval/input UI state stays in sync after reconnects and across subscribed clients. Affected RPCs: - `item/commandExecution/requestApproval` - `item/fileChange/requestApproval` - `item/tool/requestUserInput` Motivation: - Resumed clients need to see pending approval/input requests that were already outstanding before the reconnect. - Clients also need an explicit signal when a pending request resolves or is cleared so stale UI can be removed on turn start, completion, or interruption. Implementation notes: - Use pending client requests from `OutgoingMessageSender` in order to replay them after `thread/resume` attaches the connection, using original request ids. - Emit `serverRequest/resolved` when pending requests are answered or cleared by lifecycle cleanup. - Update the app-server protocol schema, generated TypeScript bindings, and README docs for the replay/resolution flow. High-level test plan: - Added automated coverage for replaying pending command execution and file change approval requests on `thread/resume`. - Added automated coverage for resolved notifications in command approval, file change approval, request_user_input, turn start, and turn interrupt flows. - Verified schema/docs updates in the relevant protocol and app-server tests. Manual testing: - Tested reconnect/resume with multiple connections. - Confirmed state stayed in sync between connections.
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@@ -1,5 +1,6 @@
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use crate::outgoing_message::ConnectionId;
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use crate::outgoing_message::ConnectionRequestId;
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use codex_app_server_protocol::RequestId;
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use codex_app_server_protocol::ThreadHistoryBuilder;
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use codex_app_server_protocol::Turn;
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use codex_app_server_protocol::TurnError;
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@@ -28,8 +29,16 @@ pub(crate) struct PendingThreadResumeRequest {
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pub(crate) config_snapshot: ThreadConfigSnapshot,
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}
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// ThreadListenerCommand is used to perform operations in the context of the thread listener, for serialization purposes.
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pub(crate) enum ThreadListenerCommand {
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SendThreadResumeResponse(PendingThreadResumeRequest),
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// SendThreadResumeResponse is used to resume an already running thread by sending the thread's history to the client and atomically subscribing for new updates.
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SendThreadResumeResponse(Box<PendingThreadResumeRequest>),
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// ResolveServerRequest is used to notify the client that the request has been resolved.
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// It is executed in the thread listener's context to ensure that the resolved notification is ordered with regard to the request itself.
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ResolveServerRequest {
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request_id: RequestId,
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completion_tx: oneshot::Sender<()>,
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},
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}
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/// Per-conversation accumulation of the latest states e.g. error message while a turn runs.
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