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app-server: Replay pending item requests on thread/resume (#12560)
Replay pending client requests after `thread/resume` and emit resolved notifications when those requests clear so approval/input UI state stays in sync after reconnects and across subscribed clients. Affected RPCs: - `item/commandExecution/requestApproval` - `item/fileChange/requestApproval` - `item/tool/requestUserInput` Motivation: - Resumed clients need to see pending approval/input requests that were already outstanding before the reconnect. - Clients also need an explicit signal when a pending request resolves or is cleared so stale UI can be removed on turn start, completion, or interruption. Implementation notes: - Use pending client requests from `OutgoingMessageSender` in order to replay them after `thread/resume` attaches the connection, using original request ids. - Emit `serverRequest/resolved` when pending requests are answered or cleared by lifecycle cleanup. - Update the app-server protocol schema, generated TypeScript bindings, and README docs for the replay/resolution flow. High-level test plan: - Added automated coverage for replaying pending command execution and file change approval requests on `thread/resume`. - Added automated coverage for resolved notifications in command approval, file change approval, request_user_input, turn start, and turn interrupt flows. - Verified schema/docs updates in the relevant protocol and app-server tests. Manual testing: - Tested reconnect/resume with multiple connections. - Confirmed state stayed in sync between connections.
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@@ -4,9 +4,11 @@ use app_test_support::create_final_assistant_message_sse_response;
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use app_test_support::create_mock_responses_server_sequence;
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use app_test_support::create_request_user_input_sse_response;
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use app_test_support::to_response;
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use codex_app_server_protocol::JSONRPCMessage;
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use codex_app_server_protocol::JSONRPCResponse;
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use codex_app_server_protocol::RequestId;
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use codex_app_server_protocol::ServerRequest;
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use codex_app_server_protocol::ServerRequestResolvedNotification;
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use codex_app_server_protocol::ThreadStartParams;
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use codex_app_server_protocol::ThreadStartResponse;
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use codex_app_server_protocol::TurnStartParams;
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@@ -86,6 +88,7 @@ async fn request_user_input_round_trip() -> Result<()> {
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assert_eq!(params.turn_id, turn.id);
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assert_eq!(params.item_id, "call1");
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assert_eq!(params.questions.len(), 1);
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let resolved_request_id = request_id.clone();
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mcp.send_response(
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request_id,
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@@ -96,17 +99,31 @@ async fn request_user_input_round_trip() -> Result<()> {
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}),
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)
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.await?;
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timeout(
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DEFAULT_READ_TIMEOUT,
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mcp.read_stream_until_notification_message("codex/event/task_complete"),
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)
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.await??;
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timeout(
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DEFAULT_READ_TIMEOUT,
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mcp.read_stream_until_notification_message("turn/completed"),
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)
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.await??;
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let mut saw_resolved = false;
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loop {
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let message = timeout(DEFAULT_READ_TIMEOUT, mcp.read_next_message()).await??;
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let JSONRPCMessage::Notification(notification) = message else {
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continue;
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};
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match notification.method.as_str() {
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"serverRequest/resolved" => {
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let resolved: ServerRequestResolvedNotification = serde_json::from_value(
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notification
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.params
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.clone()
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.expect("serverRequest/resolved params"),
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)?;
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assert_eq!(resolved.thread_id, thread.id);
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assert_eq!(resolved.request_id, resolved_request_id);
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saw_resolved = true;
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}
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"turn/completed" => {
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assert!(saw_resolved, "serverRequest/resolved should arrive first");
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break;
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}
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_ => {}
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}
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}
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Ok(())
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}
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