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ci: publish codex-app-server release artifacts (#19447)
## Why The VS Code extension and desktop app do not need the full TUI binary, and `codex-app-server` is materially smaller than standalone `codex`. We still want to publish it as an official release artifact, but building it by tacking another `--bin` onto the existing release `cargo build` invocations would lengthen those jobs. This change keeps `codex-app-server` on its own release bundle so it can build in parallel with the existing `codex` and helper bundles. ## What changed - Made `.github/workflows/rust-release.yml` bundle-aware so each macOS and Linux MUSL target now builds either the existing `primary` bundle (`codex` and `codex-responses-api-proxy`) or a standalone `app-server` bundle (`codex-app-server`). - Preserved the historical artifact names for the primary macOS/Linux bundles so `scripts/stage_npm_packages.py` and `codex-cli/scripts/install_native_deps.py` continue to find release assets under the paths they already expect, while giving the new app-server artifacts distinct names. - Added a matching `app-server` bundle to `.github/workflows/rust-release-windows.yml`, and updated the final Windows packaging job to download, sign, stage, and archive `codex-app-server.exe` alongside the existing release binaries. - Generalized the shared signing actions in `.github/actions/linux-code-sign/action.yml`, `.github/actions/macos-code-sign/action.yml`, and `.github/actions/windows-code-sign/action.yml` so each workflow row declares its binaries once and reuses that list for build, signing, and staging. - Added `codex-app-server` to `.github/dotslash-config.json` so releases also publish a generated DotSlash manifest for the standalone app-server binary. - Kept the macOS DMG focused on the existing `primary` bundle; `codex-app-server` ships as the regular standalone archives and DotSlash manifest. ## Verification - Parsed the modified workflow and action YAML files locally with `python3` + `yaml.safe_load(...)`. - Parsed `.github/dotslash-config.json` locally with `python3` + `json.loads(...)`. - Reviewed the resulting release matrices, artifact names, and packaging paths to confirm that `codex-app-server` is built separately on macOS, Linux MUSL, and Windows, while the existing npm staging and Windows `codex` zip bundling contracts remain intact.
This commit is contained in:
12
.github/actions/macos-code-sign/action.yml
vendored
12
.github/actions/macos-code-sign/action.yml
vendored
@@ -4,6 +4,9 @@ inputs:
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target:
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description: Rust compilation target triple (e.g. aarch64-apple-darwin).
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required: true
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binaries:
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description: Space-delimited binary basenames to sign and notarize.
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default: "codex codex-responses-api-proxy"
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sign-binaries:
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description: Whether to sign and notarize the macOS binaries.
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required: false
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@@ -119,6 +122,7 @@ runs:
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shell: bash
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env:
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TARGET: ${{ inputs.target }}
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BINARIES: ${{ inputs.binaries }}
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run: |
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set -euo pipefail
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@@ -134,7 +138,7 @@ runs:
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entitlements_path="$GITHUB_ACTION_PATH/codex.entitlements.plist"
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for binary in codex codex-responses-api-proxy; do
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for binary in ${BINARIES}; do
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path="codex-rs/target/${TARGET}/release/${binary}"
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codesign --force --options runtime --timestamp --entitlements "$entitlements_path" --sign "$APPLE_CODESIGN_IDENTITY" "${keychain_args[@]}" "$path"
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done
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@@ -144,6 +148,7 @@ runs:
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shell: bash
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env:
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TARGET: ${{ inputs.target }}
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BINARIES: ${{ inputs.binaries }}
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APPLE_NOTARIZATION_KEY_P8: ${{ inputs.apple-notarization-key-p8 }}
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APPLE_NOTARIZATION_KEY_ID: ${{ inputs.apple-notarization-key-id }}
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APPLE_NOTARIZATION_ISSUER_ID: ${{ inputs.apple-notarization-issuer-id }}
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@@ -182,8 +187,9 @@ runs:
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notarize_submission "$binary" "$archive_path" "$notary_key_path"
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}
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notarize_binary "codex"
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notarize_binary "codex-responses-api-proxy"
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for binary in ${BINARIES}; do
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notarize_binary "${binary}"
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done
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- name: Sign and notarize macOS dmg
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if: ${{ inputs.sign-dmg == 'true' }}
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