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ci: publish codex-app-server release artifacts (#19447)
## Why The VS Code extension and desktop app do not need the full TUI binary, and `codex-app-server` is materially smaller than standalone `codex`. We still want to publish it as an official release artifact, but building it by tacking another `--bin` onto the existing release `cargo build` invocations would lengthen those jobs. This change keeps `codex-app-server` on its own release bundle so it can build in parallel with the existing `codex` and helper bundles. ## What changed - Made `.github/workflows/rust-release.yml` bundle-aware so each macOS and Linux MUSL target now builds either the existing `primary` bundle (`codex` and `codex-responses-api-proxy`) or a standalone `app-server` bundle (`codex-app-server`). - Preserved the historical artifact names for the primary macOS/Linux bundles so `scripts/stage_npm_packages.py` and `codex-cli/scripts/install_native_deps.py` continue to find release assets under the paths they already expect, while giving the new app-server artifacts distinct names. - Added a matching `app-server` bundle to `.github/workflows/rust-release-windows.yml`, and updated the final Windows packaging job to download, sign, stage, and archive `codex-app-server.exe` alongside the existing release binaries. - Generalized the shared signing actions in `.github/actions/linux-code-sign/action.yml`, `.github/actions/macos-code-sign/action.yml`, and `.github/actions/windows-code-sign/action.yml` so each workflow row declares its binaries once and reuses that list for build, signing, and staging. - Added `codex-app-server` to `.github/dotslash-config.json` so releases also publish a generated DotSlash manifest for the standalone app-server binary. - Kept the macOS DMG focused on the existing `primary` bundle; `codex-app-server` ships as the regular standalone archives and DotSlash manifest. ## Verification - Parsed the modified workflow and action YAML files locally with `python3` + `yaml.safe_load(...)`. - Parsed `.github/dotslash-config.json` locally with `python3` + `json.loads(...)`. - Reviewed the resulting release matrices, artifact names, and packaging paths to confirm that `codex-app-server` is built separately on macOS, Linux MUSL, and Windows, while the existing npm staging and Windows `codex` zip bundling contracts remain intact.
This commit is contained in:
26
.github/actions/windows-code-sign/action.yml
vendored
26
.github/actions/windows-code-sign/action.yml
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@@ -4,6 +4,9 @@ inputs:
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target:
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description: Target triple for the artifacts to sign.
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required: true
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binaries:
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description: Space-delimited binary basenames to sign.
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default: "codex codex-responses-api-proxy codex-windows-sandbox-setup codex-command-runner"
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client-id:
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description: Azure Trusted Signing client ID.
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required: true
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@@ -33,6 +36,23 @@ runs:
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tenant-id: ${{ inputs.tenant-id }}
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subscription-id: ${{ inputs.subscription-id }}
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- name: Prepare file list
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id: prepare
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shell: bash
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env:
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TARGET: ${{ inputs.target }}
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BINARIES: ${{ inputs.binaries }}
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run: |
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set -euo pipefail
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{
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echo "files<<EOF"
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for binary in ${BINARIES}; do
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echo "${GITHUB_WORKSPACE}/codex-rs/target/${TARGET}/release/${binary}.exe"
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done
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echo "EOF"
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} >> "$GITHUB_OUTPUT"
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- name: Sign Windows binaries with Azure Trusted Signing
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uses: azure/trusted-signing-action@1d365fec12862c4aa68fcac418143d73f0cea293 # v0
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with:
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@@ -50,8 +70,4 @@ runs:
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exclude-azure-developer-cli-credential: true
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exclude-interactive-browser-credential: true
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cache-dependencies: false
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files: |
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${{ github.workspace }}/codex-rs/target/${{ inputs.target }}/release/codex.exe
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${{ github.workspace }}/codex-rs/target/${{ inputs.target }}/release/codex-responses-api-proxy.exe
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${{ github.workspace }}/codex-rs/target/${{ inputs.target }}/release/codex-windows-sandbox-setup.exe
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${{ github.workspace }}/codex-rs/target/${{ inputs.target }}/release/codex-command-runner.exe
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files: ${{ steps.prepare.outputs.files }}
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