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Inject SKILL.md when it's explicitly mentioned. (#7763)
1. Skills load once in core at session start; the cached outcome is reused across core and surfaced to TUI via SessionConfigured. 2. TUI detects explicit skill selections, and core injects the matching SKILL.md content into the turn when a selected skill is present.
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@@ -21,4 +21,10 @@ pub enum UserInput {
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LocalImage {
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path: std::path::PathBuf,
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},
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/// Skill selected by the user (name + path to SKILL.md).
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Skill {
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name: String,
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path: std::path::PathBuf,
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},
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}
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