fix: fully revert agent identity runtime wiring (#18757)

## Summary

This PR fully reverts the previously merged Agent Identity runtime
integration from the old stack:
https://github.com/openai/codex/pull/17387/changes

It removes the Codex-side task lifecycle wiring, rollout/session
persistence, feature flag plumbing, lazy `auth.json` mutation,
background task auth paths, and request callsite changes introduced by
that stack.

This leaves the repo in a clean pre-AgentIdentity integration state so
the follow-up PRs can reintroduce the pieces in smaller reviewable
layers.

## Stack

1. This PR: full revert
2. https://github.com/openai/codex/pull/18871: move Agent Identity
business logic into a crate
3. https://github.com/openai/codex/pull/18785: add explicit
AgentIdentity auth mode and startup task allocation
4. https://github.com/openai/codex/pull/18811: migrate auth callsites
through AuthProvider

## Testing

Tests: targeted Rust checks, cargo-shear, Bazel lock check, and CI.
This commit is contained in:
efrazer-oai
2026-04-21 14:30:55 -07:00
committed by GitHub
parent 69c3d12274
commit be75785504
85 changed files with 334 additions and 5409 deletions

View File

@@ -2779,26 +2779,6 @@ impl fmt::Display for SubAgentSource {
}
}
/// Persisted agent-task details that let a resumed thread keep using the same backend task.
///
/// `agent_runtime_id` is validation metadata for the globally registered agent identity, not a
/// separate session-scoped identity. Resume only restores this task after confirming that runtime
/// id still matches the globally registered identity; otherwise the cached task is discarded and a
/// fresh task can be registered.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, JsonSchema, TS)]
pub struct SessionAgentTask {
pub agent_runtime_id: String,
pub task_id: String,
pub registered_at: String,
}
/// Session-scoped state updates that can be appended after the canonical SessionMeta line.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, JsonSchema, TS, Default)]
pub struct SessionStateUpdate {
#[serde(default)]
pub agent_task: Option<SessionAgentTask>,
}
/// SessionMeta contains session-level data that doesn't correspond to a specific turn.
///
/// NOTE: There used to be an `instructions` field here, which stored user_instructions, but we
@@ -2868,7 +2848,6 @@ pub struct SessionMetaLine {
#[serde(tag = "type", content = "payload", rename_all = "snake_case")]
pub enum RolloutItem {
SessionMeta(SessionMetaLine),
SessionState(SessionStateUpdate),
ResponseItem(ResponseItem),
Compacted(CompactedItem),
TurnContext(TurnContextItem),