bazel: enforce MODULE.bazel.lock sync with Cargo.lock (#11790)

## Why this change

When Cargo dependencies change, it is easy to end up with an unexpected
local diff in
`MODULE.bazel.lock` after running Bazel. That creates noisy working
copies and pushes lockfile fixes
later in the cycle. This change addresses that pain point directly.

## What this change enforces

The expected invariant is: after dependency updates, `MODULE.bazel.lock`
is already in sync with
Cargo resolution. In practice, running `bazel mod deps` should not
mutate the lockfile in a clean
state. If it does, the dependency update is incomplete.

## How this is enforced

This change adds a single lockfile check script that snapshots
`MODULE.bazel.lock`, runs
`bazel mod deps`, and fails if the file changes. The same check is wired
into local workflow
commands (`just bazel-lock-update` and `just bazel-lock-check`) and into
Bazel CI (Linux x86_64 job)
so drift is caught early and consistently. The developer documentation
is updated in
`codex-rs/docs/bazel.md` and `AGENTS.md` to make the expected flow
explicit.

`MODULE.bazel.lock` is also refreshed in this PR to match the current
Cargo dependency resolution.

## Expected developer workflow

After changing `Cargo.toml` or `Cargo.lock`, run `just
bazel-lock-update`, then run
`just bazel-lock-check`, and include any resulting `MODULE.bazel.lock`
update in the same change.

## Testing

Ran `just bazel-lock-check` locally.
This commit is contained in:
Josh McKinney
2026-02-13 18:11:19 -08:00
committed by GitHub
parent 5b6911cb1b
commit de93cef5b7
6 changed files with 41 additions and 3 deletions

View File

@@ -65,6 +65,11 @@ jobs:
- name: Set up Bazel
uses: bazelbuild/setup-bazelisk@v3
- name: Check MODULE.bazel.lock is up to date
if: matrix.os == 'ubuntu-24.04' && matrix.target == 'x86_64-unknown-linux-gnu'
shell: bash
run: ./scripts/check-module-bazel-lock.sh
# TODO(mbolin): Bring this back once we have caching working. Currently,
# we never seem to get a cache hit but we still end up paying the cost of
# uploading at the end of the build, which takes over a minute!