[codex] Accept string input for Python turns (#23162)

## Summary
- Allow thread.turn and turn.steer, including async variants, to accept
RunInput so plain strings work alongside typed input objects.
- Export RunInput and update the SDK artifact generator so regenerated
turn methods keep the same signature and normalization.
- Update docs, examples, notebook cells, and tests to use string
shorthand for text-only turns while keeping typed inputs for multimodal
input.

## Validation
- uv run --extra dev ruff format .
- uv run --extra dev ruff check --output-format=github .
- python3 -m py_compile sdk/python/src/openai_codex/__init__.py
sdk/python/src/openai_codex/api.py
sdk/python/src/openai_codex/_inputs.py
sdk/python/scripts/update_sdk_artifacts.py
sdk/python/tests/test_public_api_signatures.py
sdk/python/tests/test_app_server_streaming.py
sdk/python/tests/test_app_server_turn_controls.py
sdk/python/tests/test_real_app_server_integration.py
- python3 -c "import json;
json.load(open('sdk/python/notebooks/sdk_walkthrough.ipynb'))"
- sdk/python/.venv/bin/python -c "import inspect, openai_codex; from
openai_codex import Thread, AsyncThread, TurnHandle, AsyncTurnHandle,
RunInput; funcs=[Thread.run, Thread.turn, AsyncThread.run,
AsyncThread.turn, TurnHandle.steer, AsyncTurnHandle.steer]; assert
all(inspect.signature(fn).parameters['input'].annotation == 'RunInput'
for fn in funcs); assert RunInput is openai_codex.RunInput"
This commit is contained in:
Ahmed Ibrahim
2026-05-17 09:05:44 -07:00
committed by GitHub
parent 0a83353ca3
commit e7bffc5a20
31 changed files with 171 additions and 134 deletions

View File

@@ -72,6 +72,7 @@ What happened:
- `thread_start(...)` created a thread.
- `thread.run("...")` started a turn, consumed events until completion, and returned `TurnResult` with turn metadata, final assistant response, collected items, and usage.
- `result.final_response` is `None` when no final-answer or phase-less assistant message item completes for the turn.
- plain strings are accepted anywhere a turn input is accepted; typed inputs are still available for multimodal and structured cases
- use `thread.turn(...)` when you need a `TurnHandle` for streaming, steering, or interrupting before collecting `TurnResult`
- one client can consume multiple active turns concurrently; turn streams are routed by turn ID