## Summary
- make EnvironmentProvider::snapshot path-free and keep providers
focused on provider-owned remote environments
- let provider snapshots request local inclusion via include_local, with
environments.toml including local and CODEX_EXEC_SERVER_URL excluding
local
- move reserved local environment construction into EnvironmentManager
using ExecServerRuntimePaths
Follow-up to https://github.com/openai/codex/pull/20667
## Testing
- just fmt
- git diff --check
- devbox: bazel build --bes_backend= --bes_results_url=
//codex-rs/exec-server:exec-server
- devbox: bazel test --bes_backend= --bes_results_url=
//codex-rs/exec-server:exec-server-unit-tests
Co-authored-by: Codex <noreply@openai.com>
## Why
The earlier PRs add stdio transport support and the config-backed
environment provider, but the feature remains inert until normal Codex
entrypoints construct `EnvironmentManager` with enough context to
discover `CODEX_HOME/environments.toml`. This final stack PR activates
the provider while preserving the legacy `CODEX_EXEC_SERVER_URL`
fallback when no environments file exists.
**Stack position:** this is PR 5 of 5. It is the product wiring PR that
activates the configured environment provider added in PR 4.
## What Changed
- Thread `codex_home` into `EnvironmentManagerArgs`.
- Change `EnvironmentManager::new(...)` to load the provider from
`CODEX_HOME`.
- Preserve legacy behavior by falling back to
`DefaultEnvironmentProvider::from_env()` when `environments.toml` is
absent.
- Make `environments.toml`-backed managers start new threads with all
configured environments, default first, while keeping the legacy env-var
path single-default.
- Update the app-server, TUI, exec, MCP server, connector, prompt-debug,
and thread-manager-sample callsites to pass `codex_home` and handle
provider-loading errors.
## Self-Review Notes
- The multi-environment startup path is intentionally tied to the
`environments.toml` provider. Using `>1` configured environment as the
only signal would also expand the legacy `CODEX_EXEC_SERVER_URL`
provider because it keeps `local` addressable alongside `remote`.
- The startup environment list is still derived inside
`EnvironmentManager`; the provider only says whether its snapshot should
start new threads with all configured environments.
- The thread-manager sample was updated to pass the current
`ThreadManager::new(...)` installation id argument so the stack compiles
under Bazel.
## Stack
- 1. https://github.com/openai/codex/pull/20663 - Add stdio exec-server
listener
- 2. https://github.com/openai/codex/pull/20664 - Add stdio exec-server
client transport
- 3. https://github.com/openai/codex/pull/20665 - Make environment
providers own default selection
- 4. https://github.com/openai/codex/pull/20666 - Add CODEX_HOME
environments TOML provider
- **5. This PR:** https://github.com/openai/codex/pull/20667 - Load
configured environments from CODEX_HOME
Split from original draft: https://github.com/openai/codex/pull/20508
## Validation
- `just fmt`
- `git diff --check`
- `bazel build --config=remote --strategy=remote
--remote_download_toplevel
//codex-rs/thread-manager-sample:codex-thread-manager-sample`
- `bazel test --config=remote --strategy=remote
--remote_download_toplevel
//codex-rs/exec-server:exec-server-unit-tests`
- `bazel test --config=remote --strategy=remote
--remote_download_toplevel --test_sharding_strategy=disabled
--test_arg=default_thread_environment_selections_use_manager_default_id
//codex-rs/core:core-unit-tests`
- `bazel test --config=remote --strategy=remote
--remote_download_toplevel --test_sharding_strategy=disabled
--test_arg=start_thread_uses_all_default_environments_from_codex_home
//codex-rs/core:core-unit-tests`
## Documentation
This activates `CODEX_HOME/environments.toml`; user-facing documentation
should be added before this stack is treated as a documented public
workflow.
---------
Co-authored-by: Codex <noreply@openai.com>
## Summary
- make resolved turn environment shell metadata optional instead of
hard-coding bash
- render environment context shells from explicit environment metadata
when present, falling back to the existing session shell
- update environment context tests for inherited PowerShell-style
fallback and explicit per-environment shell override
## Testing
- Not run (not requested; formatted with `just fmt`).
Co-authored-by: Codex <noreply@openai.com>
## Why
This is a prep PR in the multi-environment process-tool stack. It
separates ownership/config cleanup from the behavior change that teaches
process tools to route by selected environment, so the follow-up PR can
focus on model-facing `environment_id` behavior.
## Stack
1. https://github.com/openai/codex/pull/20646 - `EnvironmentContext`
rendering for selected environments
2. https://github.com/openai/codex/pull/20669 - selected-environment
ownership and tool config prep (this PR)
3. https://github.com/openai/codex/pull/20647 - process-tool
`environment_id` routing
## What Changed
- keep the resolved turn environment list wrapped in
`ResolvedTurnEnvironments` through `TurnContext` instead of unwrapping
it back to a raw `Vec`
- add `TurnContext::resolve_path_against` so cwd-relative path
resolution has one shared helper
- replace the old tool config boolean with `ToolEnvironmentMode::{None,
Single, Multiple}`
## Testing
- Tests not run locally; this prep refactor is covered by GitHub CI for
the stack.
Co-authored-by: Codex <noreply@openai.com>
## Why
The model needs a way to see which environments are available during a
multi-environment turn without changing the legacy single-environment
prompt surface or pulling replay/persistence changes into the same
review.
## Stack
1. https://github.com/openai/codex/pull/20646 - `EnvironmentContext`
rendering for selected environments (this PR)
2. https://github.com/openai/codex/pull/20669 - selected-environment
ownership and tool config prep
3. https://github.com/openai/codex/pull/20647 - process-tool
`environment_id` routing
## What Changed
- extend `environment_context` so multi-environment turns render an
`<environments>` block with the selected environment ids and cwd values
- keep zero- and single-environment turns on the existing cwd-only
render path
- keep replay and persistence paths on the legacy surface for now so
this PR stays scoped to live prompt rendering
- add focused coverage in
`codex-rs/core/src/context/environment_context_tests.rs`
## Testing
- CI
---------
Co-authored-by: Codex <noreply@openai.com>
## Summary
- make selected turn environments the source of truth for session
runtime cwd and MCP runtime environment selection
- keep local/no-selection fallback behavior intact
- add coverage for duplicate selected environments, cwd resolution, and
MCP runtime environment selection
## Validation
- git diff --check
- rustfmt was run on touched Rust files during the implementation
workflow
CI should provide the full Bazel/test signal.
---------
Co-authored-by: Codex <noreply@openai.com>
## Summary
- Change `EnvironmentProvider` to return concrete `Environment`
instances instead of `EnvironmentConfigurations`.
- Make `DefaultEnvironmentProvider` provide the provider-visible `local`
environment plus optional `remote` environment from
`CODEX_EXEC_SERVER_URL`.
- Keep `EnvironmentManager` as the concrete cache while exposing its own
explicit local environment for `local_environment()` fallback paths.
## Validation
- `just fmt`
- `git diff --check`
---------
Co-authored-by: Codex <noreply@openai.com>