Commit Graph

14 Commits

Author SHA1 Message Date
pash-openai
2f5b01abd6 add fast mode toggle (#13212)
- add a local Fast mode setting in codex-core (similar to how model id
is currently stored on disk locally)
- send `service_tier=priority` on requests when Fast is enabled
- add `/fast` in the TUI and persist it locally
- feature flag
2026-03-02 20:29:33 -08:00
pakrym-oai
951a389654 Allow clients not to send summary as an option (#12950)
Summary is a required parameter on UserTurn. Ideally we'd like the core
to decide the appropriate summary level.

Make the summary optional and don't send it when not needed.
2026-02-26 14:37:38 -08:00
Michael Bolin
1af2a37ada chore: remove codex-core public protocol/shell re-exports (#12432)
## Why

`codex-rs/core/src/lib.rs` re-exported a broad set of types and modules
from `codex-protocol` and `codex-shell-command`. That made it easy for
workspace crates to import those APIs through `codex-core`, which in
turn hides dependency edges and makes it harder to reduce compile-time
coupling over time.

This change removes those public re-exports so call sites must import
from the source crates directly. Even when a crate still depends on
`codex-core` today, this makes dependency boundaries explicit and
unblocks future work to drop `codex-core` dependencies where possible.

## What Changed

- Removed public re-exports from `codex-rs/core/src/lib.rs` for:
- `codex_protocol::protocol` and related protocol/model types (including
`InitialHistory`)
  - `codex_protocol::config_types` (`protocol_config_types`)
- `codex_shell_command::{bash, is_dangerous_command, is_safe_command,
parse_command, powershell}`
- Migrated workspace Rust call sites to import directly from:
  - `codex_protocol::protocol`
  - `codex_protocol::config_types`
  - `codex_protocol::models`
  - `codex_shell_command`
- Added explicit `Cargo.toml` dependencies (`codex-protocol` /
`codex-shell-command`) in crates that now import those crates directly.
- Kept `codex-core` internal modules compiling by using `pub(crate)`
aliases in `core/src/lib.rs` (internal-only, not part of the public
API).
- Updated the two utility crates that can already drop a `codex-core`
dependency edge entirely:
  - `codex-utils-approval-presets`
  - `codex-utils-cli`

## Verification

- `cargo test -p codex-utils-approval-presets`
- `cargo test -p codex-utils-cli`
- `cargo check --workspace --all-targets`
- `just clippy`
2026-02-20 23:45:35 -08:00
Dylan Hurd
8b3521ee77 feat(core) update Personality on turn (#9644)
## Summary
Support updating Personality mid-Thread via UserTurn/OverwriteTurn. This
is explicitly unused by the clients so far, to simplify PRs - app-server
and tui implementations will be follow-ups.

## Testing
- [x] added integration tests
2026-01-22 12:04:23 -08:00
Ahmed Ibrahim
146d54cede Add collaboration_mode override to turns (#9408) 2026-01-16 21:51:25 -08:00
charley-oai
4a9c2bcc5a Add text element metadata to types (#9235)
Initial type tweaking PR to make the diff of
https://github.com/openai/codex/pull/9116 smaller

This should not change any behavior, just adds some fields to types
2026-01-14 16:41:50 -08:00
jif-oai
1aed01e99f renaming: task to turn (#8963) 2026-01-09 17:31:17 +00:00
jif-oai
1253d19641 chore: drop useless feature flags (#8850) 2026-01-07 19:54:32 +00:00
Gav Verma
fab1ded484 Remove plan from system skills (#8374)
Removes plan from system skills. It has been rewritten into
`create-plan` for evaluation and feedback:
https://github.com/openai/skills/pull/22
2025-12-20 19:42:53 -08:00
xl-openai
5c8d22138a Reintroduce feature flags for skills. (#8244)
1. Reintroduce feature flags for skills;
2. UI tweaks (truncate descriptions, better validation error display).
2025-12-18 01:14:11 -08:00
xl-openai
da3869eeb6 Support SYSTEM skills. (#8220)
1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
binary and installed into $CODEX_HOME/skills/.system at startup.
2. Skills are now always enabled (feature flag removed).
3. Update skills/list to accept forceReload and plumb it through (not
used by clients yet).
2025-12-17 18:48:28 -08:00
xl-openai
4897efcced Add public skills + improve repo skill discovery and error UX (#8098)
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
2025-12-17 01:35:49 -08:00
xl-openai
5d77d4db6b Reimplement skills loading using SkillsManager + skills/list op. (#7914)
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
2025-12-14 09:58:17 -08:00
xl-openai
b36ecb6c32 Inject SKILL.md when it's explicitly mentioned. (#7763)
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.
2025-12-10 13:59:17 -08:00