## Summary
This PR delivers the first small, shippable step toward model-visible
state diffing by making
`TurnContextItem` more complete and standardizing how it is built.
Specifically, it:
- Adds persisted network context to `TurnContextItem`.
- Introduces a single canonical `TurnContext -> TurnContextItem`
conversion path.
- Routes existing rollout write sites through that canonical conversion
helper.
No context injection/diff behavior changes are included in this PR.
## Why this change
The design goal is to make `TurnContextItem` the canonical source of
truth for context-diff
decisions.
Before this PR:
- `TurnContextItem` did not include all TurnContext-derived environment
inputs needed for v1
completeness.
- Construction was duplicated at multiple write sites.
This PR addresses both with a minimal, reviewable change.
## Changes
### 1) Extend `TurnContextItem` with network state
- Added `TurnContextNetworkItem { allowed_domains, denied_domains }`.
- Added `network: Option<TurnContextNetworkItem>` to `TurnContextItem`.
- Kept backward compatibility by making the new field optional and
skipped when absent.
Files:
- `codex-rs/protocol/src/protocol.rs`
### 2) Canonical conversion helper
- Added `TurnContext::to_turn_context_item(collaboration_mode)` in core.
- Added internal helper to derive network fields from
`config_layer_stack.requirements().network`.
Files:
- `codex-rs/core/src/codex.rs`
### 3) Use canonical conversion at rollout write sites
- Replaced ad hoc `TurnContextItem { ... }` construction with
`to_turn_context_item(...)` in:
- sampling request path
- compaction path
Files:
- `codex-rs/core/src/codex.rs`
- `codex-rs/core/src/compact.rs`
### 4) Update fixtures/tests for new optional field
- Updated existing `TurnContextItem` literals in tests to include
`network: None`.
- Added protocol tests for:
- deserializing old payloads with no `network`
- serializing when `network` is present
Files:
- `codex-rs/core/tests/suite/resume_warning.rs`
- No replay/diff logic changes.
- Persisted rollout `TurnContextItem` now carries additional network
context when available.
- Older rollout lines without `network` remain readable.
Problem:
1. turn id is constructed in-memory;
2. on resuming threads, turn_id might not be unique;
3. client cannot no the boundary of a turn from rollout files easily.
This PR does three things:
1. persist `task_started` and `task_complete` events;
1. persist `turn_id` in rollout turn events;
5. generate turn_id as unique uuids instead of incrementing it in
memory.
This helps us resolve the issue of clients wanting to have unique turn
ids for resuming a thread, and knowing the boundry of each turn in
rollout files.
example debug logs
```
2026-02-11T00:32:10.746876Z DEBUG codex_app_server_protocol::protocol::thread_history: built turn from rollout items turn_index=8 turn=Turn { id: "019c4a07-d809-74c3-bc4b-fd9618487b4b", items: [UserMessage { id: "item-24", content: [Text { text: "hi", text_elements: [] }] }, AgentMessage { id: "item-25", text: "Hi. I’m in the workspace with your current changes loaded and ready. Send the next task and I’ll execute it end-to-end." }], status: Completed, error: None }
2026-02-11T00:32:10.746888Z DEBUG codex_app_server_protocol::protocol::thread_history: built turn from rollout items turn_index=9 turn=Turn { id: "019c4a18-1004-76c0-a0fb-a77610f6a9b8", items: [UserMessage { id: "item-26", content: [Text { text: "hello", text_elements: [] }] }, AgentMessage { id: "item-27", text: "Hello. Ready for the next change in `codex-rs`; I can continue from the current in-progress diff or start a new task." }], status: Completed, error: None }
2026-02-11T00:32:10.746899Z DEBUG codex_app_server_protocol::protocol::thread_history: built turn from rollout items turn_index=10 turn=Turn { id: "019c4a19-41f0-7db0-ad78-74f1503baeb8", items: [UserMessage { id: "item-28", content: [Text { text: "hello", text_elements: [] }] }, AgentMessage { id: "item-29", text: "Hello. Send the specific change you want in `codex-rs`, and I’ll implement it and run the required checks." }], status: Completed, error: None }
```
backward compatibility:
if you try to resume an old session without task_started and
task_complete event populated, the following happens:
- If you resume and do nothing: those reconstructed historical IDs can
differ next time you resume.
- If you resume and send a new turn: the new turn gets a fresh UUID from
live submission flow and is persisted, so that new turn’s ID is stable
on later resumes.
I think this behavior is fine, because we only care about deterministic
turn id once a turn is triggered.
## Summary
When resuming with a different model, we should also append a developer
message with the model instructions
## Testing
- [x] Added unit tests
The second part of breaking up PR
https://github.com/openai/codex/pull/9116
Summary:
- Add `TextElement` / `ByteRange` to protocol user inputs and user
message events with defaults.
- Thread `text_elements` through app-server v1/v2 request handling and
history rebuild.
- Preserve UI metadata only in user input/events (not `ContentItem`)
while keeping local image attachments in user events for rehydration.
Details:
- Protocol: `UserInput::Text` carries `text_elements`;
`UserMessageEvent` carries `text_elements` + `local_images`.
Serialization includes empty vectors for backward compatibility.
- app-server-protocol: v1 defines `V1TextElement` / `V1ByteRange` in
camelCase with conversions; v2 uses its own camelCase wrapper.
- app-server: v1/v2 input mapping includes `text_elements`; thread
history rebuilds include them.
- Core: user event emission preserves UI metadata while model history
stays clean; history replay round-trips the metadata.
- Add a single builder for developer permissions messaging that accepts
SandboxPolicy and approval policy. This builder now drives the developer
“permissions” message that’s injected at session start and any time
sandbox/approval settings change.
- Trim EnvironmentContext to only include cwd, writable roots, and
shell; removed sandbox/approval/network duplication and adjusted XML
serialization and tests accordingly.
Follow-up: adding a config value to replace the developer permissions
message for custom sandboxes.
Fix flakiness of CI test:
https://github.com/openai/codex/actions/runs/20350530276/job/58473691434?pr=8282
This PR does two things:
1. move the flakiness test to use responses API instead of chat
completion API
2. make mcp_process agnostic to the order of
responses/notifications/requests that come in, by buffering messages not
read
We currently have nested enums when sending raw response items in the
app-server protocol. This makes downstream schemas confusing because we
need to embed `type`-discriminated enums within each other.
This PR adds a small wrapper around the response item so we can keep the
schemas separate
There's a lot of visual noise in app-server's integration tests due to
the number of `.expect("<some_msg>")` lines which are largely redundant
/ not very useful. Clean them up by using `anyhow::Result` + `?`
consistently.
Replaces the existing pattern of:
```
let codex_home = TempDir::new().expect("create temp dir");
create_config_toml(codex_home.path()).expect("write config.toml");
let mut mcp = McpProcess::new(codex_home.path())
.await
.expect("spawn mcp process");
timeout(DEFAULT_READ_TIMEOUT, mcp.initialize())
.await
.expect("initialize timeout")
.expect("initialize request");
```
With:
```
let codex_home = TempDir::new()?;
create_config_toml(codex_home.path())?;
let mut mcp = McpProcess::new(codex_home.path()).await?;
timeout(DEFAULT_READ_TIMEOUT, mcp.initialize()).await??;
```
We continue the separation between `codex app-server` and `codex
mcp-server`.
In particular, we introduce a new crate, `codex-app-server-protocol`,
and migrate `codex-rs/protocol/src/mcp_protocol.rs` into it, renaming it
`codex-rs/app-server-protocol/src/protocol.rs`.
Because `ConversationId` was defined in `mcp_protocol.rs`, we move it
into its own file, `codex-rs/protocol/src/conversation_id.rs`, and
because it is referenced in a ton of places, we have to touch a lot of
files as part of this PR.
We also decide to get away from proper JSON-RPC 2.0 semantics, so we
also introduce `codex-rs/app-server-protocol/src/jsonrpc_lite.rs`, which
is basically the same `JSONRPCMessage` type defined in `mcp-types`
except with all of the `"jsonrpc": "2.0"` removed.
Getting rid of `"jsonrpc": "2.0"` makes our serialization logic
considerably simpler, as we can lean heavier on serde to serialize
directly into the wire format that we use now.
This is a very large PR with some non-backwards-compatible changes.
Historically, `codex mcp` (or `codex mcp serve`) started a JSON-RPC-ish
server that had two overlapping responsibilities:
- Running an MCP server, providing some basic tool calls.
- Running the app server used to power experiences such as the VS Code
extension.
This PR aims to separate these into distinct concepts:
- `codex mcp-server` for the MCP server
- `codex app-server` for the "application server"
Note `codex mcp` still exists because it already has its own subcommands
for MCP management (`list`, `add`, etc.)
The MCP logic continues to live in `codex-rs/mcp-server` whereas the
refactored app server logic is in the new `codex-rs/app-server` folder.
Note that most of the existing integration tests in
`codex-rs/mcp-server/tests/suite` were actually for the app server, so
all the tests have been moved with the exception of
`codex-rs/mcp-server/tests/suite/mod.rs`.
Because this is already a large diff, I tried not to change more than I
had to, so `codex-rs/app-server/tests/common/mcp_process.rs` still uses
the name `McpProcess` for now, but I will do some mechanical renamings
to things like `AppServer` in subsequent PRs.
While `mcp-server` and `app-server` share some overlapping functionality
(like reading streams of JSONL and dispatching based on message types)
and some differences (completely different message types), I ended up
doing a bit of copypasta between the two crates, as both have somewhat
similar `message_processor.rs` and `outgoing_message.rs` files for now,
though I expect them to diverge more in the near future.
One material change is that of the initialize handshake for `codex
app-server`, as we no longer use the MCP types for that handshake.
Instead, we update `codex-rs/protocol/src/mcp_protocol.rs` to add an
`Initialize` variant to `ClientRequest`, which takes the `ClientInfo`
object we need to update the `USER_AGENT_SUFFIX` in
`codex-rs/app-server/src/message_processor.rs`.
One other material change is in
`codex-rs/app-server/src/codex_message_processor.rs` where I eliminated
a use of the `send_event_as_notification()` method I am generally trying
to deprecate (because it blindly maps an `EventMsg` into a
`JSONNotification`) in favor of `send_server_notification()`, which
takes a `ServerNotification`, as that is intended to be a custom enum of
all notification types supported by the app server. So to make this
update, I had to introduce a new variant of `ServerNotification`,
`SessionConfigured`, which is a non-backwards compatible change with the
old `codex mcp`, and clients will have to be updated after the next
release that contains this PR. Note that
`codex-rs/app-server/tests/suite/list_resume.rs` also had to be update
to reflect this change.
I introduced `codex-rs/utils/json-to-toml/src/lib.rs` as a small utility
crate to avoid some of the copying between `mcp-server` and
`app-server`.