## Summary
- Preserve each skill’s raw permissions block as a permission_profile on
SkillMetadata during skill loading.
- Keep compiling that same metadata into the existing runtime
Permissions object, so current enforcement
behavior stays intact.
- When zsh-fork intercepts execution of a script that belongs to a
skill, include the skill’s
permission_profile in the exec approval request.
- This lets approval UIs show the extra filesystem access the skill
declared when prompting for approval.
This PR replaces the old `additional_permissions.fs_read/fs_write` shape
with a shared `PermissionProfile`
model and wires it through the command approval, sandboxing, protocol,
and TUI layers. The schema is adopted from the
`SkillManifestPermissions`, which is also refactored to use this unified
struct. This helps us easily expose permission profiles in app
server/core as a follow-up.
Rename `SkillMetadata.path` to `SkillMetadata.path_to_skills_md` for
clarity.
Would ideally change the type to `AbsolutePathBuf`, but that can be done
later.
## Why
Compiling `codex-rs/core` is a bottleneck for local iteration, so this
change continues the ongoing extraction of config-related functionality
out of `codex-core` and into `codex-config`.
The goal is not just to move code, but to reduce `codex-core` ownership
and indirection so more code depends on `codex-config` directly.
## What Changed
- Moved config diagnostics logic from
`core/src/config_loader/diagnostics.rs` into
`config/src/diagnostics.rs`.
- Updated `codex-core` to use `codex-config` diagnostics types/functions
directly where possible.
- Removed the `core/src/config_loader/diagnostics.rs` shim module
entirely; the remaining `ConfigToml`-specific calls are in
`core/src/config_loader/mod.rs`.
- Moved `CONFIG_TOML_FILE` into `codex-config` and updated existing
references to use `codex_config::CONFIG_TOML_FILE` directly.
- Added a direct `codex-config` dependency to `codex-cli` for its
`CONFIG_TOML_FILE` use.
We support requirements on Unix, loading from
`/etc/codex/requirements.toml`. On MacOS, we also support MDM.
Now, on Windows, we'll load requirements from
`%ProgramData%\OpenAI\Codex\requirements.toml`
Config includes multiple code execution entrypoints.
Now, we load the config from predetermined locations first
(~/.codex/config.toml etc), use those to learn which folders are
'trusted', and only load additional config from the CWD if it is
trusted.
We’re introducing a new SKILL.toml to hold skill metadata so Codex can
deliver a richer Skills experience.
Initial focus is the interface block:
```
[interface]
display_name = "Optional user-facing name"
short_description = "Optional user-facing description"
icon_small = "./assets/small-400px.png"
icon_large = "./assets/large-logo.svg"
brand_color = "#3B82F6"
default_prompt = "Optional surrounding prompt to use the skill with"
```
All fields are exposed via the app server API.
display_name and short_description are consumed by the TUI.
Skills discovery now follows symlink entries for SkillScope::User
($CODEX_HOME/skills) and SkillScope::Admin (e.g. /etc/codex/skills).
Added cycle protection: directories are canonicalized and tracked in a
visited set to prevent infinite traversal from circular links.
Added per-root traversal limits to avoid accidentally scanning huge
trees:
- max depth: 6
- max directories: 2000 (logs a warning if truncated)
For now, symlink stat failures and traversal truncation are logged
rather than surfaced as UI “invalid SKILL.md” warnings.
We were assembling the skill roots in two different places, and the
admin root was missing in one of them. This change centralizes root
selection into a helper so both paths stay in sync.
https://github.com/openai/codex/pull/8235 introduced `ConfigBuilder` and
this PR updates all call non-test call sites to use it instead of
`Config::load_from_base_config_with_overrides()`.
This is important because `load_from_base_config_with_overrides()` uses
an empty `ConfigRequirements`, which is a reasonable default for testing
so the tests are not influenced by the settings on the host. This method
is now guarded by `#[cfg(test)]` so it cannot be used by business logic.
Because `ConfigBuilder::build()` is `async`, many of the test methods
had to be migrated to be `async`, as well. On the bright side, this made
it possible to eliminate a bunch of `block_on_future()` stuff.
1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
binary and installed into $CODEX_HOME/skills/.system at startup.
2. Skills are now always enabled (feature flag removed).
3. Update skills/list to accept forceReload and plumb it through (not
used by clients yet).
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
This PR changes the length validation for SKILL.md `name` and
`description` fields so they use character counts rather than byte
counts. Aligned character limits to other harnesses.
This addresses #7730.
This change prototypes support for Skills with the CLI. This is an
**experimental** feature for internal testing.
---------
Co-authored-by: Gav Verma <gverma@openai.com>