The second part of breaking up PR
https://github.com/openai/codex/pull/9116
Summary:
- Add `TextElement` / `ByteRange` to protocol user inputs and user
message events with defaults.
- Thread `text_elements` through app-server v1/v2 request handling and
history rebuild.
- Preserve UI metadata only in user input/events (not `ContentItem`)
while keeping local image attachments in user events for rehydration.
Details:
- Protocol: `UserInput::Text` carries `text_elements`;
`UserMessageEvent` carries `text_elements` + `local_images`.
Serialization includes empty vectors for backward compatibility.
- app-server-protocol: v1 defines `V1TextElement` / `V1ByteRange` in
camelCase with conversions; v2 uses its own camelCase wrapper.
- app-server: v1/v2 input mapping includes `text_elements`; thread
history rebuilds include them.
- Core: user event emission preserves UI metadata while model history
stays clean; history replay round-trips the metadata.
Add `thread/rollback` to app-server to support IDEs undo-ing the last N
turns of a thread.
For context, an IDE partner will be supporting an "undo" capability
where the IDE (the app-server client) will be responsible for reverting
the local changes made during the last turn. To support this well, we
also need a way to drop the last turn (or more generally, the last N
turns) from the agent's context. This is what `thread/rollback` does.
**Core idea**: A Thread rollback is represented as a persisted event
message (EventMsg::ThreadRollback) in the rollout JSONL file, not by
rewriting history. On resume, both the model's context (core replay) and
the UI turn list (app-server v2's thread history builder) apply these
markers so the pruned history is consistent across live conversations
and `thread/resume`.
Implementation notes:
- Rollback only affects agent context and appends to the rollout file;
clients are responsible for reverting files on disk.
- If a thread rollback is currently in progress, subsequent
`thread/rollback` calls are rejected.
- Because we use `CodexConversation::submit` and codex core tracks
active turns, returning an error on concurrent rollbacks is communicated
via an `EventMsg::Error` with a new variant
`CodexErrorInfo::ThreadRollbackFailed`. app-server watches for that and
sends the BAD_REQUEST RPC response.
Tests cover thread rollbacks in both core and app-server, including when
`num_turns` > existing turns (which clears all turns).
**Note**: this explicitly does **not** behave like `/undo` which we just
removed from the CLI, which does the opposite of what `thread/rollback`
does. `/undo` reverts local changes via ghost commits/snapshots and does
not modify the agent's context / conversation history.
The problem with using `serde(flatten)` on Turn status is that it
conditionally serializes the `error` field, which is not the pattern we
want in API v2 where all fields on an object should always be returned.
```
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export_to = "v2/")]
pub struct Turn {
pub id: String,
/// Only populated on a `thread/resume` response.
/// For all other responses and notifications returning a Turn,
/// the items field will be an empty list.
pub items: Vec<ThreadItem>,
#[serde(flatten)]
pub status: TurnStatus,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, JsonSchema, TS)]
#[serde(tag = "status", rename_all = "camelCase")]
#[ts(tag = "status", export_to = "v2/")]
pub enum TurnStatus {
Completed,
Interrupted,
Failed { error: TurnError },
InProgress,
}
```
serializes to:
```
{
"id": "turn-123",
"items": [],
"status": "completed"
}
{
"id": "turn-123",
"items": [],
"status": "failed",
"error": {
"message": "Tool timeout",
"codexErrorInfo": null
}
}
```
Instead we want:
```
{
"id": "turn-123",
"items": [],
"status": "completed",
"error": null
}
{
"id": "turn-123",
"items": [],
"status": "failed",
"error": {
"message": "Tool timeout",
"codexErrorInfo": null
}
}
```
This PR allows clients to render historical messages when resuming a
thread via `thread/resume` by reading from the list of `EventMsg`
payloads loaded from the rollout, and then transforming them into Turns
and ThreadItems to be returned on the `Thread` object.
This is implemented by leveraging `SessionConfiguredNotification` which
returns this list of `EventMsg` objects when resuming a conversation,
and then applying a stateful `ThreadHistoryBuilder` that parses from
this EventMsg log and transforms it into Turns and ThreadItems.
Note that we only persist a subset of `EventMsg`s in a rollout as
defined in `policy.rs`, so we lose fidelity whenever we resume a thread
compared to when we streamed the thread's turns originally. However,
this behavior is at parity with the legacy API.