## Summary
This PR consolidates base_instructions onto SessionMeta /
SessionConfiguration, so we ensure `base_instructions` is set once per
session and should be (mostly) immutable, unless:
- overridden by config on resume / fork
- sub-agent tasks, like review or collab
In a future PR, we should convert all references to `base_instructions`
to consistently used the typed struct, so it's less likely that we put
other strings there. See #9423. However, this PR is already quite
complex, so I'm deferring that to a follow-up.
## Testing
- [x] Added a resume test to assert that instructions are preserved. In
particular, `resume_switches_models_preserves_base_instructions` fails
against main.
Existing test coverage thats assert base instructions are preserved
across multiple requests in a session:
- Manual compact keeps baseline instructions:
core/tests/suite/compact.rs:199
- Auto-compact keeps baseline instructions:
core/tests/suite/compact.rs:1142
- Prompt caching reuses the same instructions across two requests:
core/tests/suite/prompt_caching.rs:150 and
core/tests/suite/prompt_caching.rs:157
- Prompt caching with explicit expected string across two requests:
core/tests/suite/prompt_caching.rs:213 and
core/tests/suite/prompt_caching.rs:222
- Resume with model switch keeps original instructions:
core/tests/suite/resume.rs:136
- Compact/resume/fork uses request 0 instructions for later expected
payloads: core/tests/suite/compact_resume_fork.rs:215
Emit the following events around the collab tools. On the `app-server`
this will be under `item/started` and `item/completed`
```
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentSpawnBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
/// beginning.
pub prompt: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentSpawnEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the newly spawned agent, if it was created.
pub new_thread_id: Option<ThreadId>,
/// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
/// beginning.
pub prompt: String,
/// Last known status of the new agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentInteractionBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
/// leaking at the beginning.
pub prompt: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentInteractionEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
/// leaking at the beginning.
pub prompt: String,
/// Last known status of the receiver agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabWaitingBeginEvent {
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// ID of the waiting call.
pub call_id: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabWaitingEndEvent {
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// ID of the waiting call.
pub call_id: String,
/// Last known status of the receiver agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabCloseBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabCloseEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Last known status of the receiver agent reported to the sender agent before
/// the close.
pub status: AgentStatus,
}
```
This PR is in the scope of multi-agent work.
An agent (=thread) can now spawn other agents. Those other agents are
not attached to any clients. We need a way to make sure that the clients
are aware of the new threads to look at (for approval for example). This
PR adds a channel to the `ThreadManager` that pushes the ID of those
newly created agents such that the client (here the app-server) can also
subscribe to those ones.
Add implementation for the `wait` tool.
For this we consider all status different from `PendingInit` and
`Running` as terminal. The `wait` tool call will return either after a
given timeout or when the tool reaches a non-terminal status.
A few points to note:
* The usage of a channel is preferred to prevent some races (just
looping on `get_status()` could "miss" a terminal status)
* The order of operations is very important, we need to first subscribe
and then check the last known status to prevent race conditions
* If the channel gets dropped, we return an error on purpose