Addresses #16244
This was a performance regression introduced when we moved the TUI on
top of the app server API.
Problem: `/mcp` rebuilt a full MCP inventory through
`mcpServerStatus/list`, including resources and resource templates that
made the TUI wait on slow inventory probes.
Solution: add a lightweight `detail` mode to `mcpServerStatus/list`,
have `/mcp` request tools-and-auth only, and cover the fast path with
app-server and TUI tests.
Testing: Confirmed slow (multi-second) response prior to change and
immediate response after change.
I considered two options:
1. Change the existing `mcpServerStatus/list` API to accept an optional
"details" parameter so callers can request only a subset of the
information.
2. Add a separate `mcpServer/list` API that returns only the servers,
tools, and auth but omits the resources.
I chose option 1, but option 2 is also a reasonable approach.
Replay pending client requests after `thread/resume` and emit resolved
notifications when those requests clear so approval/input UI state stays
in sync after reconnects and across subscribed clients.
Affected RPCs:
- `item/commandExecution/requestApproval`
- `item/fileChange/requestApproval`
- `item/tool/requestUserInput`
Motivation:
- Resumed clients need to see pending approval/input requests that were
already outstanding before the reconnect.
- Clients also need an explicit signal when a pending request resolves
or is cleared so stale UI can be removed on turn start, completion, or
interruption.
Implementation notes:
- Use pending client requests from `OutgoingMessageSender` in order to
replay them after `thread/resume` attaches the connection, using
original request ids.
- Emit `serverRequest/resolved` when pending requests are answered
or cleared by lifecycle cleanup.
- Update the app-server protocol schema, generated TypeScript bindings,
and README docs for the replay/resolution flow.
High-level test plan:
- Added automated coverage for replaying pending command execution and
file change approval requests on `thread/resume`.
- Added automated coverage for resolved notifications in command
approval, file change approval, request_user_input, turn start, and turn
interrupt flows.
- Verified schema/docs updates in the relevant protocol and app-server
tests.
Manual testing:
- Tested reconnect/resume with multiple connections.
- Confirmed state stayed in sync between connections.
## Human summary
Sandboxing (specifically `LandlockRestrict`) is means that e.g. `sleep
10` fails immediately. Therefore it cannot be interrupted.
In suite::interrupt::test_shell_command_interruption, sleep 10 is issued
at 17:28:16.554 (ToolCall: shell_command {"command":"sleep 10"...}),
then fails at 17:28:16.589 with duration_ms=34, success=false,
exit_code=101, and
Sandbox(LandlockRestrict).
## Codex summary
- set `sandbox_mode = "danger-full-access"` in `interrupt` and
`v2/turn_interrupt` integration tests
- set `sandbox: Some(SandboxMode::DangerFullAccess)` in
`test_codex_jsonrpc_conversation_flow`
- set `sandbox_policy: Some(SandboxPolicy::DangerFullAccess)` in
`command_execution_notifications_include_process_id`
## Why
On some Linux CI environments, command execution fails immediately with
`LandlockRestrict` when sandboxed. These tests are intended to validate
JSON-RPC/task lifecycle behavior (interrupt semantics, command
notification shape/process id, request flow), but early sandbox startup
failure changes turn flow and can trigger extra follow-up requests,
causing flakes.
This change removes environment-specific sandbox startup dependency from
these tests while preserving their primary intent.
## Testing
- not run in this environment (per request)
Add `thread_id` and `turn_id` to `item/started`, `item/completed`, and
`error` notifications. Otherwise the client will have a hard time
knowing which thread & turn (if multiple threads are running in
parallel) a new item/error is for.
Also add `thread_id` to `turn/started` and `turn/completed`.
This adds the following fields to `ThreadStartResponse` and
`ThreadResumeResponse`:
```rust
pub model: String,
pub model_provider: String,
pub cwd: PathBuf,
pub approval_policy: AskForApproval,
pub sandbox: SandboxPolicy,
pub reasoning_effort: Option<ReasoningEffort>,
```
This is important because these fields are optional in
`ThreadStartParams` and `ThreadResumeParams`, so the caller needs to be
able to determine what values were ultimately used to start/resume the
conversation. (Though note that any of these could be changed later
between turns in the conversation.)
Though to get this information reliably, it must be read from the
internal `SessionConfiguredEvent` that is created in response to the
start of a conversation. Because `SessionConfiguredEvent` (as defined in
`codex-rs/protocol/src/protocol.rs`) did not have all of these fields, a
number of them had to be added as part of this PR.
Because `SessionConfiguredEvent` is referenced in many tests, test
instances of `SessionConfiguredEvent` had to be updated, as well, which
is why this PR touches so many files.
similar to logic in
`codex/codex-rs/exec/src/event_processor_with_jsonl_output.rs`.
translation of v1 -> v2 events:
`codex/event/task_complete` -> `turn/completed`
`codex/event/turn_aborted` -> `turn/completed` with `interrupted` status
`codex/event/error` -> `turn/completed` with `error` status
this PR also makes `items` field in `Turn` optional. For now, we only
populate it when we resume a thread, and leave it as None for all other
places until we properly rewrite core to keep track of items.
tested using the codex app server client. example new event:
```
< {
< "method": "turn/completed",
< "params": {
< "turn": {
< "id": "0",
< "items": [],
< "status": "interrupted"
< }
< }
< }
```
Implements:
```
turn/start
turn/interrupt
```
along with their integration tests. These are relatively light wrappers
around the existing core logic, and changes to core logic are minimal.
However, an improvement made for developer ergonomics:
- `turn/start` replaces both `SendUserMessage` (no turn overrides) and
`SendUserTurn` (can override model, approval policy, etc.)