Include project-level AGENTS.md and skills in /review sessions so the
review sub-agent uses the same instruction pipeline as standard runs,
keeping reviewer context aligned with normal sessions.
Add metrics capabilities to Codex. The `README.md` is up to date.
This will not be merged with the metrics before this PR of course:
https://github.com/openai/codex/pull/8350
# External (non-OpenAI) Pull Request Requirements
Before opening this Pull Request, please read the dedicated
"Contributing" markdown file or your PR may be closed:
https://github.com/openai/codex/blob/main/docs/contributing.md
If your PR conforms to our contribution guidelines, replace this text
with a detailed and high quality description of your changes.
Include a link to a bug report or enhancement request.
This reverts commit 291b54a762.
This commit was intended to prevent the model from making code changes
during `/review`, which is sometimes does. Unfortunately, it has other
unintended side effects that cause `/review` to fail in a variety of
ways. See #8115 and #7815. We've therefore decided to revert this
change.
This PR updates ghost snapshotting to avoid capturing oversized
untracked artifacts while keeping undo safe. Snapshot creation now
builds a temporary index from `git status --porcelain=2 -z`, writes a
tree and detached commit without touching refs, and records any ignored
large files/dirs in the snapshot report. Undo uses that metadata to
preserve large local artifacts while still cleaning up new transient
files.
- Make Config.model optional and centralize default-selection logic in
ModelsManager, including a default_model helper (with
codex-auto-balanced when available) so sessions now carry an explicit
chosen model separate from the base config.
- Resolve `model` once in `core` and `tui` from config. Then store the
state of it on other structs.
- Move refreshing models to be before resolving the default model
helpful in the future if we want more granularity for requesting
escalated permissions:
e.g when running in readonly sandbox, model can request to escalate to a
sandbox that allows writes
This PR moves `ModelsFamily` to `openai_models`. It also propagates
`ModelsManager` to session services and use it to drive model family. We
also make `derive_default_model_family` private because it's a step
towards what we want: one place that gives model configuration.
This is a second step at having one source of truth for models
information and config: `ModelsManager`.
Next steps would be to remove `ModelsFamily` from config. That's massive
because it's being used in 41 occasions mostly pre launching `codex`.
Also, we need to make `find_family_for_model` private. It's also big
because it's being used in 21 occasions ~ all tests.
I noticed that `features: Features` was defined on `struct
SessionConfiguration`, which is commonly owned by `SessionState`, which
is in turn owned by `Session`.
Though I do not believe that `Features` should be allowed to be modified
over the course of a session (if the feature state is not invariant, it
makes it harder to reason about), which argues that it should live on
`Session` rather than `SessionState` or `SessionConfiguration`.
This PR moves `Features` to `Session` and updates all call sites. It
appears the only place we were mutating `Features` was:
- in tests
- the sub-agent config for a review task:
3ef76ff29d/codex-rs/core/src/tasks/review.rs (L86-L89)
Note this change also means it is no longer an `async` call to check the
state of a feature, eliminating the possibility of a
[TOCTTOU](https://en.wikipedia.org/wiki/Time-of-check_to_time-of-use)
error between checking the state of a feature and acting on it:
3ef76ff29d/codex-rs/core/src/codex.rs (L1069-L1076)
This updates `ExecParams` so that instead of taking `timeout_ms:
Option<u64>`, it now takes a more general cancellation mechanism,
`ExecExpiration`, which is an enum that includes a
`Cancellation(tokio_util::sync::CancellationToken)` variant.
If the cancellation token is fired, then `process_exec_tool_call()`
returns in the same way as if a timeout was exceeded.
This is necessary so that in #6973, we can manage the timeout logic
external to the `process_exec_tool_call()` because we want to "suspend"
the timeout when an elicitation from a human user is pending.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/6972).
* #7005
* #6973
* __->__ #6972
setting user shell timeout to an unreasonably high value since there
isn't an easy way to have a command run without timeouts
currently, user shell commands timeout is 10 seconds
This PR adds the API V2 version of the command‑execution approval flow
for the shell tool.
This PR wires the new RPC (`item/commandExecution/requestApproval`, V2
only) and related events (`item/started`, `item/completed`, and
`item/commandExecution/delta`, which are emitted in both V1 and V2)
through the app-server
protocol. The new approval RPC is only sent when the user initiates a
turn with the new `turn/start` API so we don't break backwards
compatibility with VSCE.
The approach I took was to make as few changes to the Codex core as
possible, leveraging existing `EventMsg` core events, and translating
those in app-server. I did have to add additional fields to
`EventMsg::ExecCommandEndEvent` to capture the command's input so that
app-server can statelessly transform these events to a
`ThreadItem::CommandExecution` item for the `item/completed` event.
Once we stabilize the API and it's complete enough for our partners, we
can work on migrating the core to be aware of command execution items as
a first-class concept.
**Note**: We'll need followup work to make sure these APIs work for the
unified exec tool, but will wait til that's stable and landed before
doing a pass on app-server.
Example payloads below:
```
{
"method": "item/started",
"params": {
"item": {
"aggregatedOutput": null,
"command": "/bin/zsh -lc 'touch /tmp/should-trigger-approval'",
"cwd": "/Users/owen/repos/codex/codex-rs",
"durationMs": null,
"exitCode": null,
"id": "call_lNWWsbXl1e47qNaYjFRs0dyU",
"parsedCmd": [
{
"cmd": "touch /tmp/should-trigger-approval",
"type": "unknown"
}
],
"status": "inProgress",
"type": "commandExecution"
}
}
}
```
```
{
"id": 0,
"method": "item/commandExecution/requestApproval",
"params": {
"itemId": "call_lNWWsbXl1e47qNaYjFRs0dyU",
"parsedCmd": [
{
"cmd": "touch /tmp/should-trigger-approval",
"type": "unknown"
}
],
"reason": "Need to create file in /tmp which is outside workspace sandbox",
"risk": null,
"threadId": "019a93e8-0a52-7fe3-9808-b6bc40c0989a",
"turnId": "1"
}
}
```
```
{
"id": 0,
"result": {
"acceptSettings": {
"forSession": false
},
"decision": "accept"
}
}
```
```
{
"params": {
"item": {
"aggregatedOutput": null,
"command": "/bin/zsh -lc 'touch /tmp/should-trigger-approval'",
"cwd": "/Users/owen/repos/codex/codex-rs",
"durationMs": 224,
"exitCode": 0,
"id": "call_lNWWsbXl1e47qNaYjFRs0dyU",
"parsedCmd": [
{
"cmd": "touch /tmp/should-trigger-approval",
"type": "unknown"
}
],
"status": "completed",
"type": "commandExecution"
}
}
}
```
This adds support for a new variant of the shell tool behind a flag. To
test, run `codex` with `--enable shell_command_tool`, which will
register the tool with Codex under the name `shell_command` that accepts
the following shape:
```python
{
command: str
workdir: str | None,
timeout_ms: int | None,
with_escalated_permissions: bool | None,
justification: str | None,
}
```
This is comparable to the existing tool registered under
`shell`/`container.exec`. The primary difference is that it accepts
`command` as a `str` instead of a `str[]`. The `shell_command` tool
executes by running `execvp(["bash", "-lc", command])`, though the exact
arguments to `execvp(3)` depend on the user's default shell.
The hypothesis is that this will simplify things for the model. For
example, on Windows, instead of generating:
```json
{"command": ["pwsh.exe", "-NoLogo", "-Command", "ls -Name"]}
```
The model could simply generate:
```json
{"command": "ls -Name"}
```
As part of this change, I extracted some logic out of `user_shell.rs` as
`Shell::derive_exec_args()` so that it can be reused in
`codex-rs/core/src/tools/handlers/shell.rs`. Note the original code
generated exec arg lists like:
```javascript
["bash", "-lc", command]
["zsh", "-lc", command]
["pwsh.exe", "-NoProfile", "-Command", command]
```
Using `-l` for Bash and Zsh, but then specifying `-NoProfile` for
PowerShell seemed inconsistent to me, so I changed this in the new
implementation while also adding a `use_login_shell: bool` option to
make this explicit. If we decide to add a `login: bool` to
`ShellCommandToolCallParams` like we have for unified exec:
807e2c27f0/codex-rs/core/src/tools/handlers/unified_exec.rs (L33-L34)
Then this should make it straightforward to support.
Adds AgentMessageContentDelta, ReasoningContentDelta,
ReasoningRawContentDelta item streaming events while maintaining
compatibility for old events.
---------
Co-authored-by: Owen Lin <owen@openai.com>
In this PR, I am exploring migrating task kind to an invocation of
Codex. The main reason would be getting rid off multiple
`ConversationHistory` state and streamlining our context/history
management.
This approach depends on opening a channel between the sub-codex and
codex. This channel is responsible for forwarding `interactive`
(`approvals`) and `non-interactive` events. The `task` is responsible
for handling those events.
This opens the door for implementing `codex as a tool`, replacing
`compact` and `review`, and potentially subagents.
One consideration is this code is very similar to `app-server` specially
in the approval part. If in the future we wanted an interactive
`sub-codex` we should consider using `codex-mcp`
feature: Add "!cmd" user shell execution
This change lets users run local shell commands directly from the TUI by
prefixing their input with ! (e.g. !ls). Output is truncated to keep the
exec cell usable, and Ctrl-C cleanly
interrupts long-running commands (e.g. !sleep 10000).
**Summary of changes**
- Route Op::RunUserShellCommand through a dedicated UserShellCommandTask
(core/src/tasks/user_shell.rs), keeping the task logic out of codex.rs.
- Reuse the existing tool router: the task constructs a ToolCall for the
local_shell tool and relies on ShellHandler, so no manual MCP tool
lookup is required.
- Emit exec lifecycle events (ExecCommandBegin/ExecCommandEnd) so the
TUI can show command metadata, live output, and exit status.
**End-to-end flow**
**TUI handling**
1. ChatWidget::submit_user_message (TUI) intercepts messages starting
with !.
2. Non-empty commands dispatch Op::RunUserShellCommand { command };
empty commands surface a help hint.
3. No UserInput items are created, so nothing is enqueued for the model.
**Core submission loop**
4. The submission loop routes the op to handlers::run_user_shell_command
(core/src/codex.rs).
5. A fresh TurnContext is created and Session::spawn_user_shell_command
enqueues UserShellCommandTask.
**Task execution**
6. UserShellCommandTask::run emits TaskStartedEvent, formats the
command, and prepares a ToolCall targeting local_shell.
7. ToolCallRuntime::handle_tool_call dispatches to ShellHandler.
**Shell tool runtime**
8. ShellHandler::run_exec_like launches the process via the unified exec
runtime, honoring sandbox and shell policies, and emits
ExecCommandBegin/End.
9. Stdout/stderr are captured for the UI, but the task does not turn the
resulting ToolOutput into a model response.
**Completion**
10. After ExecCommandEnd, the task finishes without an assistant
message; the session marks it complete and the exec cell displays the
final output.
**Conversation context**
- The command and its output never enter the conversation history or the
model prompt; the flow is local-only.
- Only exec/task events are emitted for UI rendering.
**Demo video**
https://github.com/user-attachments/assets/fcd114b0-4304-4448-a367-a04c43e0b996
Today `sub_id` is an ID of a single incoming Codex Op submition. We then
associate all events triggered by this operation using the same
`sub_id`.
At the same time we are also creating a TurnContext per submission and
we'd like to start associating some events (item added/item completed)
with an entire turn instead of just the operation that started it.
Using turn context when sending events give us flexibility to change
notification scheme.
Adds a new ItemStarted event and delivers UserMessage as the first item
type (more to come).
Renames `InputItem` to `UserInput` considering we're using the `Item`
suffix for actual items.