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This is the exact same change as @bolinfest made but he could not push because of github action change permission. ## Why The `rust-release` workflow can now be run manually with `sign_macos=false` to skip macOS signing, but that path previously stopped before creating a GitHub Release. That left the unsigned macOS binaries available only as workflow-run artifacts, which are awkward to fetch from automation and cannot be retrieved with a simple unauthenticated `curl`. For the unsigned path we still should not perform the normal release side effects: no npm or Python publishing, no WinGet publishing, no `latest-alpha-cli` branch update, and no promotion to GitHub's latest release. The goal is only to make the build outputs easy to fetch from the release page. ## What changed - Allow the `release` job in `.github/workflows/rust-release.yml` to run for `workflow_dispatch` runs with `sign_macos=false`. - For unsigned runs, keep the unsigned macOS artifacts plus the normal Linux and Windows release artifacts needed for DotSlash, then create/update the GitHub Release with `make_latest: false`. - Keep the normal publish/promote paths gated to signed releases: - npm staging and publish - Python runtime publish - WinGet publish - `latest-alpha-cli` update - developer-site deploy - normal DotSlash release files - Add `.github/dotslash-unsigned-config.json`, which publishes `*-unsigned` DotSlash files that use unsigned macOS artifacts and the normal Linux/Windows artifacts. ## What I added PLEASE READ THIS!!! I added `codex-command-runner` and `codex-windows-sandbox-setup` entries to `.github/dotslash-unsigned-config.json` so that with `sign_macos=false` we would still get the dotslash files for those artifacts which are necessary for windows builds.