Files
codex/codex-rs/core/src/state/turn.rs
jif-oai 1fc3413a46 ref: state - 2 (#4229)
Extracting tasks in a module and start abstraction behind a Trait (more
to come on this but each task will be tackled in a dedicated PR)
The goal was to drop the ActiveTask and to have a (potentially) set of
tasks during each turn
2025-09-26 13:49:08 +00:00

116 lines
3.0 KiB
Rust

//! Turn-scoped state and active turn metadata scaffolding.
use indexmap::IndexMap;
use std::collections::HashMap;
use std::sync::Arc;
use tokio::sync::Mutex;
use tokio::task::AbortHandle;
use codex_protocol::models::ResponseInputItem;
use tokio::sync::oneshot;
use crate::protocol::ReviewDecision;
use crate::tasks::SessionTask;
/// Metadata about the currently running turn.
pub(crate) struct ActiveTurn {
pub(crate) tasks: IndexMap<String, RunningTask>,
pub(crate) turn_state: Arc<Mutex<TurnState>>,
}
impl Default for ActiveTurn {
fn default() -> Self {
Self {
tasks: IndexMap::new(),
turn_state: Arc::new(Mutex::new(TurnState::default())),
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub(crate) enum TaskKind {
Regular,
Review,
Compact,
}
#[derive(Clone)]
pub(crate) struct RunningTask {
pub(crate) handle: AbortHandle,
pub(crate) kind: TaskKind,
pub(crate) task: Arc<dyn SessionTask>,
}
impl ActiveTurn {
pub(crate) fn add_task(&mut self, sub_id: String, task: RunningTask) {
self.tasks.insert(sub_id, task);
}
pub(crate) fn remove_task(&mut self, sub_id: &str) -> bool {
self.tasks.swap_remove(sub_id);
self.tasks.is_empty()
}
pub(crate) fn drain_tasks(&mut self) -> IndexMap<String, RunningTask> {
std::mem::take(&mut self.tasks)
}
}
/// Mutable state for a single turn.
#[derive(Default)]
pub(crate) struct TurnState {
pending_approvals: HashMap<String, oneshot::Sender<ReviewDecision>>,
pending_input: Vec<ResponseInputItem>,
}
impl TurnState {
pub(crate) fn insert_pending_approval(
&mut self,
key: String,
tx: oneshot::Sender<ReviewDecision>,
) -> Option<oneshot::Sender<ReviewDecision>> {
self.pending_approvals.insert(key, tx)
}
pub(crate) fn remove_pending_approval(
&mut self,
key: &str,
) -> Option<oneshot::Sender<ReviewDecision>> {
self.pending_approvals.remove(key)
}
pub(crate) fn clear_pending(&mut self) {
self.pending_approvals.clear();
self.pending_input.clear();
}
pub(crate) fn push_pending_input(&mut self, input: ResponseInputItem) {
self.pending_input.push(input);
}
pub(crate) fn take_pending_input(&mut self) -> Vec<ResponseInputItem> {
if self.pending_input.is_empty() {
Vec::with_capacity(0)
} else {
let mut ret = Vec::new();
std::mem::swap(&mut ret, &mut self.pending_input);
ret
}
}
}
impl ActiveTurn {
/// Clear any pending approvals and input buffered for the current turn.
pub(crate) async fn clear_pending(&self) {
let mut ts = self.turn_state.lock().await;
ts.clear_pending();
}
/// Best-effort, non-blocking variant for synchronous contexts (Drop/interrupt).
pub(crate) fn try_clear_pending_sync(&self) {
if let Ok(mut ts) = self.turn_state.try_lock() {
ts.clear_pending();
}
}
}