Files
codex/codex-rs/agent-graph-store/src/store.rs
Rasmus Rygaard 782191547c Add agent graph store interface (#19229)
## Summary

Persisted subagent parent/child topology currently leaks through
`StateRuntime`'s SQLite-specific thread-spawn helpers. This PR
introduces a narrow `AgentGraphStore` boundary so follow-up work can
route graph operations through a local or remote store without coupling
orchestration code directly to the state DB graph API.

## Changes

- Adds the new `codex-agent-graph-store` crate.
- Defines a flat `AgentGraphStore` trait for the v1 graph surface:
upsert edge, set edge status, list direct children, and list
descendants.
- Adds public graph types for `ThreadSpawnEdgeStatus`,
`AgentGraphStoreError`, and `AgentGraphStoreResult`.
- Implements `LocalAgentGraphStore` on top of an existing
`codex_state::StateRuntime`, preserving today's SQLite-backed
`thread_spawn_edges` behavior.
- Registers the crate in Cargo/Bazel metadata.

This PR only adds the local contract and implementation; call-site
migration and the remote gRPC store are left to the follow-up PRs in the
stack.

## Testing

- `cargo test -p codex-agent-graph-store`

The new unit tests cover local parity with the existing `StateRuntime`
graph methods, `Open`/`Closed` filtering, status updates, and stable
breadth-first descendant ordering.
2026-04-29 22:48:26 +00:00

56 lines
2.3 KiB
Rust

use async_trait::async_trait;
use codex_protocol::ThreadId;
use crate::AgentGraphStoreResult;
use crate::ThreadSpawnEdgeStatus;
/// Storage-neutral boundary for persisted thread-spawn parent/child topology.
///
/// Implementations are expected to return stable ordering for list methods so callers can merge
/// persisted graph state with live in-memory state without introducing nondeterministic output.
#[async_trait]
pub trait AgentGraphStore: Send + Sync {
/// Insert or replace the directional parent/child edge for a spawned thread.
///
/// `child_thread_id` has at most one persisted parent. Re-inserting the same child should
/// update both the parent and status to match the supplied values.
async fn upsert_thread_spawn_edge(
&self,
parent_thread_id: ThreadId,
child_thread_id: ThreadId,
status: ThreadSpawnEdgeStatus,
) -> AgentGraphStoreResult<()>;
/// Update the persisted lifecycle status of a spawned thread's incoming edge.
///
/// Implementations should treat missing children as a successful no-op.
async fn set_thread_spawn_edge_status(
&self,
child_thread_id: ThreadId,
status: ThreadSpawnEdgeStatus,
) -> AgentGraphStoreResult<()>;
/// List direct spawned children of a parent thread.
///
/// When `status_filter` is `Some`, only child edges with that exact status are returned. When
/// it is `None`, all direct child edges are returned regardless of status, including statuses
/// that may be added by a future store implementation.
async fn list_thread_spawn_children(
&self,
parent_thread_id: ThreadId,
status_filter: Option<ThreadSpawnEdgeStatus>,
) -> AgentGraphStoreResult<Vec<ThreadId>>;
/// List spawned descendants breadth-first by depth, then by thread id.
///
/// `status_filter` is applied to every traversed edge, not just to the returned descendants.
/// For example, `Some(Open)` walks only open edges, so descendants under a closed edge are not
/// included even if their own incoming edge is open. `None` walks and returns every persisted
/// edge regardless of status.
async fn list_thread_spawn_descendants(
&self,
root_thread_id: ThreadId,
status_filter: Option<ThreadSpawnEdgeStatus>,
) -> AgentGraphStoreResult<Vec<ThreadId>>;
}