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## Summary Persisted subagent parent/child topology currently leaks through `StateRuntime`'s SQLite-specific thread-spawn helpers. This PR introduces a narrow `AgentGraphStore` boundary so follow-up work can route graph operations through a local or remote store without coupling orchestration code directly to the state DB graph API. ## Changes - Adds the new `codex-agent-graph-store` crate. - Defines a flat `AgentGraphStore` trait for the v1 graph surface: upsert edge, set edge status, list direct children, and list descendants. - Adds public graph types for `ThreadSpawnEdgeStatus`, `AgentGraphStoreError`, and `AgentGraphStoreResult`. - Implements `LocalAgentGraphStore` on top of an existing `codex_state::StateRuntime`, preserving today's SQLite-backed `thread_spawn_edges` behavior. - Registers the crate in Cargo/Bazel metadata. This PR only adds the local contract and implementation; call-site migration and the remote gRPC store are left to the follow-up PRs in the stack. ## Testing - `cargo test -p codex-agent-graph-store` The new unit tests cover local parity with the existing `StateRuntime` graph methods, `Open`/`Closed` filtering, status updates, and stable breadth-first descendant ordering.
56 lines
2.3 KiB
Rust
56 lines
2.3 KiB
Rust
use async_trait::async_trait;
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use codex_protocol::ThreadId;
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use crate::AgentGraphStoreResult;
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use crate::ThreadSpawnEdgeStatus;
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/// Storage-neutral boundary for persisted thread-spawn parent/child topology.
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///
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/// Implementations are expected to return stable ordering for list methods so callers can merge
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/// persisted graph state with live in-memory state without introducing nondeterministic output.
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#[async_trait]
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pub trait AgentGraphStore: Send + Sync {
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/// Insert or replace the directional parent/child edge for a spawned thread.
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///
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/// `child_thread_id` has at most one persisted parent. Re-inserting the same child should
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/// update both the parent and status to match the supplied values.
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async fn upsert_thread_spawn_edge(
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&self,
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parent_thread_id: ThreadId,
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child_thread_id: ThreadId,
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status: ThreadSpawnEdgeStatus,
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) -> AgentGraphStoreResult<()>;
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/// Update the persisted lifecycle status of a spawned thread's incoming edge.
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///
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/// Implementations should treat missing children as a successful no-op.
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async fn set_thread_spawn_edge_status(
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&self,
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child_thread_id: ThreadId,
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status: ThreadSpawnEdgeStatus,
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) -> AgentGraphStoreResult<()>;
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/// List direct spawned children of a parent thread.
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///
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/// When `status_filter` is `Some`, only child edges with that exact status are returned. When
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/// it is `None`, all direct child edges are returned regardless of status, including statuses
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/// that may be added by a future store implementation.
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async fn list_thread_spawn_children(
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&self,
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parent_thread_id: ThreadId,
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status_filter: Option<ThreadSpawnEdgeStatus>,
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) -> AgentGraphStoreResult<Vec<ThreadId>>;
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/// List spawned descendants breadth-first by depth, then by thread id.
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///
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/// `status_filter` is applied to every traversed edge, not just to the returned descendants.
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/// For example, `Some(Open)` walks only open edges, so descendants under a closed edge are not
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/// included even if their own incoming edge is open. `None` walks and returns every persisted
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/// edge regardless of status.
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async fn list_thread_spawn_descendants(
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&self,
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root_thread_id: ThreadId,
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status_filter: Option<ThreadSpawnEdgeStatus>,
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) -> AgentGraphStoreResult<Vec<ThreadId>>;
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}
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