Files
codex/codex-rs
Michael Bolin 2c2ed51876 ci: make Windows Bazel clippy catch core test imports (#18350)
## Why

Unused imports in `core/tests/suite/unified_exec.rs` in the Windows
build were not caught by Bazel CI on
https://github.com/openai/codex/pull/18096. I spot-checked
https://github.com/openai/codex/actions/workflows/rust-ci-full.yml?query=branch%3Amain
and noticed that builds were consistently red. This revealed that our
Cargo builds _were_ properly catching these issues, identifying a
Windows-specific coverage hole in the Bazel clippy job.

The Windows Bazel clippy job uses `--skip_incompatible_explicit_targets`
so it can lint a broad target set without failing immediately on targets
that are genuinely incompatible with Windows. However, with the default
Windows host platform, `rust_test` targets such as
`//codex-rs/core:core-all-test` could be skipped before the clippy
aspect reached their integration-test modules. As a result, the imports
in `core/tests/suite/unified_exec.rs` were not being linted by the
Windows Bazel clippy job at all.

The clippy diagnostic that Windows Bazel should have surfaced was:

```text
error: unused import: `codex_config::Constrained`
 --> core\tests\suite\unified_exec.rs:8:5
  |
8 | use codex_config::Constrained;
  |     ^^^^^^^^^^^^^^^^^^^^^^^^^
  |
  = note: `-D unused-imports` implied by `-D warnings`
  = help: to override `-D warnings` add `#[allow(unused_imports)]`

error: unused import: `codex_protocol::permissions::FileSystemAccessMode`
  --> core\tests\suite\unified_exec.rs:11:5
   |
11 | use codex_protocol::permissions::FileSystemAccessMode;
   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

error: unused import: `codex_protocol::permissions::FileSystemPath`
  --> core\tests\suite\unified_exec.rs:12:5
   |
12 | use codex_protocol::permissions::FileSystemPath;
   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

error: unused import: `codex_protocol::permissions::FileSystemSandboxEntry`
  --> core\tests\suite\unified_exec.rs:13:5
   |
13 | use codex_protocol::permissions::FileSystemSandboxEntry;
   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

error: unused import: `codex_protocol::permissions::FileSystemSandboxPolicy`
  --> core\tests\suite\unified_exec.rs:14:5
   |
14 | use codex_protocol::permissions::FileSystemSandboxPolicy;
   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
```

## What changed

- Run the Windows Bazel clippy job with the MSVC host platform via
`--windows-msvc-host-platform`, matching the Windows Bazel test job.
This keeps `--skip_incompatible_explicit_targets` while ensuring Windows
`rust_test` targets such as `//codex-rs/core:core-all-test` are still
linted.
- Remove the unused imports from `core/tests/suite/unified_exec.rs`.
- Add `--print-failed-action-summary` to
`.github/scripts/run-bazel-ci.sh` so Bazel action failures can be
summarized after the build exits.

## Failure reporting

Once the coverage issue was fixed, an intentionally reintroduced unused
import made the Windows Bazel clippy job fail as expected. That exposed
a separate usability problem: because the job keeps `--keep_going`, the
top-level Bazel output could still end with:

```text
ERROR: Build did NOT complete successfully
FAILED:
```

without the underlying rustc/clippy diagnostic being visible in the
obvious part of the GitHub Actions log.

To keep `--keep_going` while making failures actionable, the wrapper now
scans the captured Bazel console output for failed actions and prints
the matching rustc/clippy diagnostic block. When a diagnostic block is
found, it is emitted both as a GitHub `::error` annotation and as plain
expanded log output, rather than being hidden in a collapsed group.

## Verification

To validate the CI path, I intentionally introduced an unused import in
`core/tests/suite/unified_exec.rs`. The Windows Bazel clippy job failed
as expected, confirming that the integration-test module is now covered
by Bazel clippy. The same failure also verified that the wrapper
surfaces the matching clippy diagnostics directly in the Actions output.
2026-04-17 18:19:58 +00:00
..
2026-04-17 18:26:09 +01:00
2026-04-17 09:56:24 -07:00
2026-04-16 18:12:19 -07:00

Codex CLI (Rust Implementation)

We provide Codex CLI as a standalone executable to ensure a zero-dependency install.

Installing Codex

Today, the easiest way to install Codex is via npm:

npm i -g @openai/codex
codex

You can also install via Homebrew (brew install --cask codex) or download a platform-specific release directly from our GitHub Releases.

Documentation quickstart

What's new in the Rust CLI

The Rust implementation is now the maintained Codex CLI and serves as the default experience. It includes a number of features that the legacy TypeScript CLI never supported.

Config

Codex supports a rich set of configuration options. Note that the Rust CLI uses config.toml instead of config.json. See docs/config.md for details.

Model Context Protocol Support

MCP client

Codex CLI functions as an MCP client that allows the Codex CLI and IDE extension to connect to MCP servers on startup. See the configuration documentation for details.

MCP server (experimental)

Codex can be launched as an MCP server by running codex mcp-server. This allows other MCP clients to use Codex as a tool for another agent.

Use the @modelcontextprotocol/inspector to try it out:

npx @modelcontextprotocol/inspector codex mcp-server

Use codex mcp to add/list/get/remove MCP server launchers defined in config.toml, and codex mcp-server to run the MCP server directly.

Notifications

You can enable notifications by configuring a script that is run whenever the agent finishes a turn. The notify documentation includes a detailed example that explains how to get desktop notifications via terminal-notifier on macOS. When Codex detects that it is running under WSL 2 inside Windows Terminal (WT_SESSION is set), the TUI automatically falls back to native Windows toast notifications so approval prompts and completed turns surface even though Windows Terminal does not implement OSC 9.

codex exec to run Codex programmatically/non-interactively

To run Codex non-interactively, run codex exec PROMPT (you can also pass the prompt via stdin) and Codex will work on your task until it decides that it is done and exits. If you provide both a prompt argument and piped stdin, Codex appends stdin as a <stdin> block after the prompt so patterns like echo "my output" | codex exec "Summarize this concisely" work naturally. Output is printed to the terminal directly. You can set the RUST_LOG environment variable to see more about what's going on. Use codex exec --ephemeral ... to run without persisting session rollout files to disk.

Experimenting with the Codex Sandbox

To test to see what happens when a command is run under the sandbox provided by Codex, we provide the following subcommands in Codex CLI:

# macOS
codex sandbox macos [--full-auto] [--log-denials] [COMMAND]...

# Linux
codex sandbox linux [--full-auto] [COMMAND]...

# Windows
codex sandbox windows [--full-auto] [COMMAND]...

# Legacy aliases
codex debug seatbelt [--full-auto] [--log-denials] [COMMAND]...
codex debug landlock [--full-auto] [COMMAND]...

Selecting a sandbox policy via --sandbox

The Rust CLI exposes a dedicated --sandbox (-s) flag that lets you pick the sandbox policy without having to reach for the generic -c/--config option:

# Run Codex with the default, read-only sandbox
codex --sandbox read-only

# Allow the agent to write within the current workspace while still blocking network access
codex --sandbox workspace-write

# Danger! Disable sandboxing entirely (only do this if you are already running in a container or other isolated env)
codex --sandbox danger-full-access

The same setting can be persisted in ~/.codex/config.toml via the top-level sandbox_mode = "MODE" key, e.g. sandbox_mode = "workspace-write". In workspace-write, Codex also includes ~/.codex/memories in its writable roots so memory maintenance does not require an extra approval.

Code Organization

This folder is the root of a Cargo workspace. It contains quite a bit of experimental code, but here are the key crates:

  • core/ contains the business logic for Codex. Ultimately, we hope this to be a library crate that is generally useful for building other Rust/native applications that use Codex.
  • exec/ "headless" CLI for use in automation.
  • tui/ CLI that launches a fullscreen TUI built with Ratatui.
  • cli/ CLI multitool that provides the aforementioned CLIs via subcommands.

If you want to contribute or inspect behavior in detail, start by reading the module-level README.md files under each crate and run the project workspace from the top-level codex-rs directory so shared config, features, and build scripts stay aligned.