Files
codex/codex-rs/code-mode/src/lib.rs
starr-openai 2e71ac0f4a Split codex-core into smaller crates
Move several leaf and runtime surfaces out of codex-core so small core edits compile less code. Extract JS/V8 runtime, JS REPL assets, file watching, config editing/loading, tool approval templates, message history, review helpers, memory prompts, agent runtime/control helpers, turn state, and tool spec planning into dedicated crates while keeping codex-core as the orchestration layer.

Validation on dev:

- bazel build //codex-rs/config-loader:config-loader //codex-rs/session-runtime:session-runtime //codex-rs/tool-spec:tool-spec //codex-rs/agent-runtime:agent-runtime //codex-rs/core:core //codex-rs/core:core-unit-tests-bin

- wider combined Bazel build including app-server/code-mode/js-repl/review split crates

- just bazel-lock-check

Co-authored-by: Codex <noreply@openai.com>
2026-04-17 20:03:12 -07:00

39 lines
1.4 KiB
Rust

mod description;
mod response;
#[path = "runtime_stub.rs"]
mod runtime;
#[path = "service_stub.rs"]
mod service;
pub use description::CODE_MODE_PRAGMA_PREFIX;
pub use description::CodeModeToolKind;
pub use description::EnabledToolMetadata;
pub use description::ToolDefinition;
pub use description::ToolNamespaceDescription;
pub use description::augment_tool_definition;
pub use description::build_exec_tool_description;
pub use description::build_wait_tool_description;
pub use description::enabled_tool_metadata;
pub use description::is_code_mode_nested_tool;
pub use description::normalize_code_mode_identifier;
pub use description::parse_exec_source;
pub use description::render_code_mode_sample;
pub use description::render_json_schema_to_typescript;
pub use response::FunctionCallOutputContentItem;
pub use response::ImageDetail;
pub use runtime::DEFAULT_EXEC_YIELD_TIME_MS;
pub use runtime::DEFAULT_MAX_OUTPUT_TOKENS_PER_EXEC_CALL;
pub use runtime::DEFAULT_WAIT_YIELD_TIME_MS;
pub use runtime::ExecuteRequest;
pub use runtime::RuntimeResponse;
pub use runtime::WaitRequest;
pub use service::CodeModeRuntimeFactory;
pub use service::CodeModeRuntimeService;
pub use service::CodeModeService;
pub use service::CodeModeTurnHost;
pub use service::CodeModeTurnWorker;
pub use service::default_runtime_factory;
pub const PUBLIC_TOOL_NAME: &str = "exec";
pub const WAIT_TOOL_NAME: &str = "wait";