Files
codex/codex-rs/code-mode/src/lib.rs
Jeremy Lewi 3ffd99cd3d refactor: inject code mode runtime into codex sessions
Extract a CodeModeRuntime trait from codex-code-mode and make the core code-mode wrapper hold an injected runtime instead of constructing the native implementation inline. Thread an optional runtime override through Codex spawn/session startup and expose a ThreadManager entrypoint that can start a thread with a caller-provided runtime. Re-export the runtime trait from codex-core so downstream browser harness code can consume the seam without reaching into transitive dependencies.
2026-04-13 09:40:19 -07:00

33 lines
1.1 KiB
Rust

mod description;
mod response;
mod runtime;
mod service;
pub use description::CODE_MODE_PRAGMA_PREFIX;
pub use description::CodeModeToolKind;
pub use description::ToolDefinition;
pub use description::append_code_mode_sample;
pub use description::augment_tool_definition;
pub use description::build_exec_tool_description;
pub use description::build_wait_tool_description;
pub use description::is_code_mode_nested_tool;
pub use description::normalize_code_mode_identifier;
pub use description::parse_exec_source;
pub use description::render_json_schema_to_typescript;
pub use response::FunctionCallOutputContentItem;
pub use response::ImageDetail;
pub use runtime::DEFAULT_EXEC_YIELD_TIME_MS;
pub use runtime::DEFAULT_MAX_OUTPUT_TOKENS_PER_EXEC_CALL;
pub use runtime::DEFAULT_WAIT_YIELD_TIME_MS;
pub use runtime::ExecuteRequest;
pub use runtime::RuntimeResponse;
pub use runtime::WaitRequest;
pub use service::CodeModeRuntime;
pub use service::CodeModeService;
pub use service::CodeModeTurnHost;
pub use service::CodeModeTurnWorker;
pub use service::CodeModeTurnWorkerHandle;
pub const PUBLIC_TOOL_NAME: &str = "exec";
pub const WAIT_TOOL_NAME: &str = "wait";