Michael Bolin 96d35dd640 bazel: use native rust test sharding (#18082)
## Why

The large Rust test suites are slow and include some of our flakiest
tests, so we want to run them with Bazel native sharding while keeping
shard membership stable between runs.

This is the simpler follow-up to the explicit-label experiment in
#17998. Since #18397 upgraded Codex to `rules_rs` `0.0.58`, which
includes the stable test-name hashing support from
hermeticbuild/rules_rust#14, this PR only needs to wire Codex's Bazel
macros into that support.

Using native sharding preserves BuildBuddy's sharded-test UI and Bazel's
per-shard test action caching. Using stable name hashing avoids
reshuffling every test when one test is added or removed.

## What Changed

`codex_rust_crate` now accepts `test_shard_counts` and applies the right
Bazel/rules_rust attributes to generated unit and integration test
rules. Matched tests are also marked `flaky = True`, giving them Bazel's
default three attempts.

This PR shards these labels 8 ways:

```text
//codex-rs/core:core-all-test
//codex-rs/core:core-unit-tests
//codex-rs/app-server:app-server-all-test
//codex-rs/app-server:app-server-unit-tests
//codex-rs/tui:tui-unit-tests
```

## Verification

`bazel query --output=build` over the selected public labels and their
inner unit-test binaries confirmed the expected `shard_count = 8`,
`flaky = True`, and `experimental_enable_sharding = True` attributes.

Also verified that we see the shards as expected in BuildBuddy so they
can be analyzed independently.

Co-authored-by: Codex <noreply@openai.com>
2026-04-17 23:14:11 +00:00
2026-04-14 01:45:41 +00:00
2026-03-26 16:50:07 -07:00
2025-04-16 12:56:08 -04:00
2025-04-16 12:56:08 -04:00
2026-03-10 04:11:31 +00:00
2026-04-07 10:55:58 -07:00

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