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Fixes #23223. ## Why Malformed AGENTS instructions should not fail silently. The reported issue had invalid UTF-8 in a global `AGENTS.md`; before this change, Codex treated that decode failure like a missing file, so the personal instructions disappeared without a user-visible explanation and the rollout had no `# AGENTS.md instructions` block. Project-level AGENTS files already used lossy decoding, so their instructions still appeared, but invalid bytes were replaced without telling the user. Global and project AGENTS files should behave consistently: keep usable instruction text when possible, and surface a diagnostic when bytes had to be replaced. ## What changed Global `AGENTS.override.md` and `AGENTS.md` loading now reads bytes and decodes with replacement characters on invalid UTF-8, matching project-level AGENTS behavior. Both global and project AGENTS loading now emit a startup warning when invalid UTF-8 is found, and both keep the instruction text with invalid byte sequences replaced. Missing files, non-file candidates, empty files, and the existing `AGENTS.override.md` before `AGENTS.md` precedence keep their current behavior. ## How users see it The warnings flow through the existing startup warning surface. App-server clients receive config-time startup warnings as `configWarning` notifications during initialization, and thread startup emits startup warnings as thread-scoped `warning` notifications. Global AGENTS invalid UTF-8 warnings can appear on both surfaces. Project-level AGENTS invalid UTF-8 warnings are discovered while building thread instructions, so they appear as thread-scoped `warning` notifications. Clients that render warning notifications in the conversation surface show the message as a visible diagnostic instead of silently hiding or altering instructions.