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codex/sdk/python/docs/faq.md
2026-03-23 16:42:00 -07:00

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FAQ

Thread vs turn

  • A Thread is conversation state.
  • A Turn is one model execution inside that thread.
  • Multi-turn chat means multiple turns on the same Thread.

run() vs stream()

  • TurnHandle.run() / AsyncTurnHandle.run() is the easiest path. It consumes events until completion and returns the canonical generated app-server Turn model.
  • TurnHandle.stream() / AsyncTurnHandle.stream() yields raw notifications (Notification) so you can react event-by-event.

Choose run() for most apps. Choose stream() for progress UIs, custom timeout logic, or custom parsing.

Sync vs async clients

  • Codex is the sync public API.
  • AsyncCodex is an async replica of the same public API shape.
  • Prefer async with AsyncCodex() for async code. It is the standard path for explicit startup/shutdown, and AsyncCodex initializes lazily on context entry or first awaited API use.

If your app is not already async, stay with Codex.

Public kwargs are snake_case

Public API keyword names are snake_case. The SDK still maps them to wire camelCase under the hood.

If you are migrating older code, update these names:

  • approvalPolicy -> approval_policy
  • baseInstructions -> base_instructions
  • developerInstructions -> developer_instructions
  • modelProvider -> model_provider
  • modelProviders -> model_providers
  • sortKey -> sort_key
  • sourceKinds -> source_kinds
  • outputSchema -> output_schema
  • sandboxPolicy -> sandbox_policy

Why only thread_start(...) and thread_resume(...)?

The public API keeps only explicit lifecycle calls:

  • thread_start(...) to create new threads
  • thread_resume(thread_id, ...) to continue existing threads

This avoids duplicate ways to do the same operation and keeps behavior explicit.

Why does constructor fail?

Codex() is eager: it starts transport and calls initialize in __init__.

Common causes:

  • published runtime package (codex-cli-bin) is not installed
  • local codex_bin override points to a missing file
  • local auth/session is missing
  • incompatible/old app-server

Maintainers stage releases by building the SDK once and the runtime once per platform with the same pinned runtime version. Publish codex-cli-bin as platform wheels only; do not publish an sdist:

cd sdk/python
python scripts/update_sdk_artifacts.py generate-types-for-pinned-runtime
python scripts/update_sdk_artifacts.py \
  stage-sdk \
  /tmp/codex-python-release/codex-app-server-sdk \
  --runtime-version 1.2.3
python scripts/update_sdk_artifacts.py \
  stage-runtime \
  /tmp/codex-python-release/codex-cli-bin \
  /path/to/codex \
  --runtime-version 1.2.3

Why does a turn "hang"?

A turn is complete only when turn/completed arrives for that turn ID.

  • run() waits for this automatically.
  • With stream(), keep consuming notifications until completion.

How do I retry safely?

Use retry_on_overload(...) for transient overload failures (ServerBusyError).

Do not blindly retry all errors. For InvalidParamsError or MethodNotFoundError, fix inputs/version compatibility instead.

Common pitfalls

  • Starting a new thread for every prompt when you wanted continuity.
  • Forgetting to close() (or not using context managers).
  • Assuming run() returns extra SDK-only fields instead of the generated Turn model.
  • Mixing SDK input classes with raw dicts incorrectly.