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## Why The goal extension can create and surface goals, but the live turn-accounting path still stopped short of persisting active-goal progress. That leaves token and wall-clock usage, plus `ThreadGoalUpdated` events, out of sync with the extension boundary once work actually advances or a goal transitions out of active state. ## What changed - Teach `GoalAccountingState` to track the current turn, active goal, token deltas, and wall-clock progress snapshots against the persisted goal id. - Flush active-goal accounting from tool-finish, turn-stop, and turn-abort lifecycle hooks, and emit `ThreadGoalUpdated` events when persisted progress changes. - Route `create_goal` and `update_goal` through the same accounting state so new goals start from the right baseline, final progress is flushed before status changes, and `update_goal` can mark a goal `blocked` as well as `complete`. - Keep budget-limited goals accruing through the end of the turn while clearing local active-goal state once a turn or explicit update is finished. - Expand backend and lifecycle coverage around store ids, baseline reset, tool-finish accounting, budget-limited carry-through, and blocked-goal updates. ## Testing - Added focused backend coverage in `codex-rs/ext/goal/tests/goal_extension_backend.rs` for baseline reset, tool-finish accounting, budget-limited turns, and blocked-goal updates. - Extended `codex-rs/core/src/session/tests.rs` to assert that lifecycle inputs expose the expected session, thread, and turn store ids.