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Historically we started with a CodexAuth that knew how to refresh it's own tokens and then added AuthManager that did a different kind of refresh (re-reading from disk). I don't think it makes sense for both `CodexAuth` and `AuthManager` to be mutable and contain behaviors. Move all refresh logic into `AuthManager` and keep `CodexAuth` as a data object.
34 lines
1002 B
Rust
34 lines
1002 B
Rust
use codex_core::AuthManager;
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use std::path::Path;
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use std::sync::LazyLock;
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use std::sync::RwLock;
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use codex_core::auth::AuthCredentialsStoreMode;
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use codex_core::token_data::TokenData;
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static CHATGPT_TOKEN: LazyLock<RwLock<Option<TokenData>>> = LazyLock::new(|| RwLock::new(None));
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pub fn get_chatgpt_token_data() -> Option<TokenData> {
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CHATGPT_TOKEN.read().ok()?.clone()
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}
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pub fn set_chatgpt_token_data(value: TokenData) {
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if let Ok(mut guard) = CHATGPT_TOKEN.write() {
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*guard = Some(value);
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}
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}
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/// Initialize the ChatGPT token from auth.json file
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pub async fn init_chatgpt_token_from_auth(
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codex_home: &Path,
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auth_credentials_store_mode: AuthCredentialsStoreMode,
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) -> std::io::Result<()> {
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let auth_manager =
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AuthManager::new(codex_home.to_path_buf(), false, auth_credentials_store_mode);
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if let Some(auth) = auth_manager.auth().await {
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let token_data = auth.get_token_data()?;
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set_chatgpt_token_data(token_data);
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}
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Ok(())
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}
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