fix(app): all panels transition

This commit is contained in:
Adam
2026-03-07 06:48:32 -06:00
parent 99d8aab0ac
commit 73c9b685a7
5 changed files with 449 additions and 254 deletions

View File

@@ -1,4 +1,5 @@
import { batch } from "solid-js"
import { batch, createEffect, on, onCleanup, onMount, type Accessor } from "solid-js"
import { createStore } from "solid-js/store"
export const focusTerminalById = (id: string) => {
const wrapper = document.getElementById(`terminal-wrapper-${id}`)
@@ -69,3 +70,104 @@ export const getTabReorderIndex = (tabs: readonly string[], from: string, to: st
if (fromIndex === -1 || toIndex === -1 || fromIndex === toIndex) return undefined
return toIndex
}
export const createSizing = () => {
const [state, setState] = createStore({ active: false })
let t: number | undefined
const stop = () => {
if (t !== undefined) {
clearTimeout(t)
t = undefined
}
setState("active", false)
}
const start = () => {
if (t !== undefined) {
clearTimeout(t)
t = undefined
}
setState("active", true)
}
onMount(() => {
window.addEventListener("pointerup", stop)
window.addEventListener("pointercancel", stop)
window.addEventListener("blur", stop)
onCleanup(() => {
window.removeEventListener("pointerup", stop)
window.removeEventListener("pointercancel", stop)
window.removeEventListener("blur", stop)
})
})
onCleanup(() => {
if (t !== undefined) clearTimeout(t)
})
return {
active: () => state.active,
start,
touch() {
start()
t = window.setTimeout(stop, 120)
},
}
}
export type Sizing = ReturnType<typeof createSizing>
export const createPresence = (open: Accessor<boolean>, wait = 200) => {
const [state, setState] = createStore({
show: open(),
open: open(),
})
let frame: number | undefined
let t: number | undefined
const clear = () => {
if (frame !== undefined) {
cancelAnimationFrame(frame)
frame = undefined
}
if (t !== undefined) {
clearTimeout(t)
t = undefined
}
}
createEffect(
on(open, (next) => {
clear()
if (next) {
if (state.show) {
setState("open", true)
return
}
setState({ show: true, open: false })
frame = requestAnimationFrame(() => {
frame = undefined
setState("open", true)
})
return
}
if (!state.show) return
setState("open", false)
t = window.setTimeout(() => {
t = undefined
setState("show", false)
}, wait)
}),
)
onCleanup(clear)
return {
show: () => state.show,
open: () => state.open,
}
}