import { defineConfig, devices } from "@playwright/test" const port = Number(process.env.PLAYWRIGHT_PORT ?? 3000) const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://localhost:${port}` const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost" const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096" const command = `bun run dev -- --host 0.0.0.0 --port ${port}` const reuse = !process.env.CI const win = process.platform === "win32" export default defineConfig({ testDir: "./e2e", outputDir: "./e2e/test-results", timeout: 60_000, expect: { timeout: 10_000, }, fullyParallel: !win, workers: win ? 1 : undefined, forbidOnly: !!process.env.CI, retries: process.env.CI ? 2 : 0, reporter: [["html", { outputFolder: "e2e/playwright-report", open: "never" }], ["line"]], webServer: { command, url: baseURL, reuseExistingServer: reuse, timeout: 120_000, env: { VITE_OPENCODE_SERVER_HOST: serverHost, VITE_OPENCODE_SERVER_PORT: serverPort, }, }, use: { baseURL, trace: "on-first-retry", screenshot: "only-on-failure", video: "retain-on-failure", }, projects: [ { name: "chromium", use: { ...devices["Desktop Chrome"] }, }, ], })