-- 以词定字 -- 原脚本 https://github.com/BlindingDark/rime-lua-select-character -- 可在 default.yaml → key_binder 下配置快捷键,默认为左右中括号 [ ] -- 20230526195910 不再错误地获取commit_text,而是直接获取get_selected_candidate().text -- 20240128141207 重写:将读取设置移动到 init 方法中;简化中文取字方法;预先判断候选存在与否,无候选取 input -- 20240508111725 当候选字数为 1 时,快捷键使该字上屏 -- 20250515093039 以词定字支持长句输入 -- 20250516231523 当候选字数为 1 且还有未处理的输入时,快捷键使该字上屏, 保留未处理部分 -- 20250524151149 当光标位置不在 input 末尾时,保留光标右侧部分 local select = {} function select.init(env) local config = env.engine.schema.config env.first_key = config:get_string('key_binder/select_first_character') env.last_key = config:get_string('key_binder/select_last_character') end function select.func(key, env) local engine = env.engine local context = env.engine.context if not key:release() and (context:is_composing() or context:has_menu()) and (env.first_key or env.last_key) then local input = context.input local selected_candidate = context:get_selected_candidate() selected_candidate = selected_candidate and selected_candidate.text or input local selected_char if (key:repr() == env.first_key) then selected_char = selected_candidate:sub(1, utf8.offset(selected_candidate, 2) - 1) elseif (key:repr() == env.last_key) then selected_char = selected_candidate:sub(utf8.offset(selected_candidate, -1)) else return 2 end local commit_text = context:get_commit_text() local _, end_pos = commit_text:find(selected_candidate) local caret_pos = context.caret_pos local part1 = commit_text:sub(1, end_pos):gsub(selected_candidate, selected_char) local part2 = commit_text:sub(end_pos + 1) engine:commit_text(part1) context:clear() if caret_pos ~= #input then part2 = part2 .. input:sub(caret_pos + 1) end if part2 ~= "" then context:push_input(part2) end return 1 end return 2 end return select