codex: remove duplicate environment manager constructors (#20666)

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
starr-openai
2026-05-07 16:14:11 -07:00
parent e9f0eaf8ed
commit b49ff33dc9

View File

@@ -102,30 +102,6 @@ impl EnvironmentManager {
Self::from_provider(&provider, local_runtime_paths).await
}
/// Builds a manager from `CODEX_HOME` and local runtime paths used when
/// creating local filesystem helpers.
///
/// If `CODEX_HOME/environments.toml` is present, it defines the configured
/// environments. Otherwise this preserves the legacy
/// `CODEX_EXEC_SERVER_URL` behavior. Callers that ignore user config
/// should use [`Self::from_env`] instead.
pub async fn from_codex_home(
codex_home: impl AsRef<std::path::Path>,
local_runtime_paths: ExecServerRuntimePaths,
) -> Result<Self, ExecServerError> {
let provider = environment_provider_from_codex_home(codex_home.as_ref())?;
Self::from_provider(provider.as_ref(), local_runtime_paths).await
}
/// Builds a manager from the legacy environment-variable provider without
/// reading user config files from `CODEX_HOME`.
pub async fn from_env(
local_runtime_paths: ExecServerRuntimePaths,
) -> Result<Self, ExecServerError> {
let provider = DefaultEnvironmentProvider::from_env();
Self::from_provider(&provider, local_runtime_paths).await
}
async fn from_default_provider_url(
exec_server_url: Option<String>,
local_runtime_paths: ExecServerRuntimePaths,