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Normalize validated initialize metadata back onto InitializeResponse so successful metadata access exposes populated serverInfo fields even when they were derived from userAgent. Also make async lifecycle guidance explicit in the public surface by documenting async with AsyncCodex() as the preferred entrypoint and aligning the AsyncCodex metadata error message with that model. Co-authored-by: Codex <noreply@openai.com>
99 lines
3.3 KiB
Markdown
99 lines
3.3 KiB
Markdown
# FAQ
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## Thread vs turn
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- A `Thread` is conversation state.
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- A `Turn` is one model execution inside that thread.
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- Multi-turn chat means multiple turns on the same `Thread`.
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## `run()` vs `stream()`
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- `TurnHandle.run()` / `AsyncTurnHandle.run()` is the easiest path. It consumes events until completion and returns the canonical generated app-server `Turn` model.
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- `TurnHandle.stream()` / `AsyncTurnHandle.stream()` yields raw notifications (`Notification`) so you can react event-by-event.
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Choose `run()` for most apps. Choose `stream()` for progress UIs, custom timeout logic, or custom parsing.
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## Sync vs async clients
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- `Codex` is the sync public API.
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- `AsyncCodex` is an async replica of the same public API shape.
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- Prefer `async with AsyncCodex()` for async code. It is the standard path for
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explicit startup/shutdown, and `AsyncCodex` initializes lazily on context
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entry or first awaited API use.
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If your app is not already async, stay with `Codex`.
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## Public kwargs are snake_case
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Public API keyword names are snake_case. The SDK still maps them to wire camelCase under the hood.
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If you are migrating older code, update these names:
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- `approvalPolicy` -> `approval_policy`
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- `baseInstructions` -> `base_instructions`
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- `developerInstructions` -> `developer_instructions`
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- `modelProvider` -> `model_provider`
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- `modelProviders` -> `model_providers`
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- `sortKey` -> `sort_key`
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- `sourceKinds` -> `source_kinds`
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- `outputSchema` -> `output_schema`
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- `sandboxPolicy` -> `sandbox_policy`
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## Why only `thread_start(...)` and `thread_resume(...)`?
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The public API keeps only explicit lifecycle calls:
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- `thread_start(...)` to create new threads
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- `thread_resume(thread_id, ...)` to continue existing threads
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This avoids duplicate ways to do the same operation and keeps behavior explicit.
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## Why does constructor fail?
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`Codex()` is eager: it starts transport and calls `initialize` in `__init__`.
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Common causes:
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- published runtime package (`codex-cli-bin`) is not installed
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- local `codex_bin` override points to a missing file
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- local auth/session is missing
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- incompatible/old app-server
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Maintainers stage releases by building the SDK once and the runtime once per
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platform with the same pinned runtime version. Publish `codex-cli-bin` as
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platform wheels only; do not publish an sdist:
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```bash
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cd sdk/python
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python scripts/update_sdk_artifacts.py generate-types
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python scripts/update_sdk_artifacts.py \
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stage-sdk \
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/tmp/codex-python-release/codex-app-server-sdk \
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--runtime-version 1.2.3
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python scripts/update_sdk_artifacts.py \
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stage-runtime \
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/tmp/codex-python-release/codex-cli-bin \
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/path/to/codex \
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--runtime-version 1.2.3
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```
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## Why does a turn "hang"?
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A turn is complete only when `turn/completed` arrives for that turn ID.
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- `run()` waits for this automatically.
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- With `stream()`, keep consuming notifications until completion.
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## How do I retry safely?
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Use `retry_on_overload(...)` for transient overload failures (`ServerBusyError`).
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Do not blindly retry all errors. For `InvalidParamsError` or `MethodNotFoundError`, fix inputs/version compatibility instead.
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## Common pitfalls
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- Starting a new thread for every prompt when you wanted continuity.
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- Forgetting to `close()` (or not using context managers).
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- Assuming `run()` returns extra SDK-only fields instead of the generated `Turn` model.
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- Mixing SDK input classes with raw dicts incorrectly.
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