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## TL;DR Bring the Python app-server SDK from `main-with-prs-13953-and-14232` onto current `main` as a standalone SDK-only PR. - adds the new `sdk/python` and `sdk/python-runtime` package trees - keeps the scope to the SDK payload only, without the unrelated branch-history or workflow changes from the source branch - regenerates `sdk/python/src/codex_app_server/generated/v2_all.py` against current `main` schema so the extracted SDK matches today's protocol definitions ## Validation - `PYTHONPATH=sdk/python/src python3 -m pytest sdk/python/tests` Co-authored-by: Codex <noreply@openai.com>
78 lines
2.7 KiB
Markdown
78 lines
2.7 KiB
Markdown
# FAQ
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## Thread vs turn
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- A `Thread` is conversation state.
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- A `Turn` is one model execution inside that thread.
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- Multi-turn chat means multiple turns on the same `Thread`.
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## `run()` vs `stream()`
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- `Turn.run()` is the easiest path. It consumes events until completion and returns `TurnResult`.
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- `Turn.stream()` yields raw notifications (`Notification`) so you can react event-by-event.
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Choose `run()` for most apps. Choose `stream()` for progress UIs, custom timeout logic, or custom parsing.
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## Sync vs async clients
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- `Codex` is the minimal sync SDK and best default.
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- `AsyncAppServerClient` wraps the sync transport with `asyncio.to_thread(...)` for async-friendly call sites.
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If your app is not already async, stay with `Codex`.
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## `thread(...)` vs `thread_resume(...)`
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- `codex.thread(thread_id)` only binds a local helper to an existing thread ID.
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- `codex.thread_resume(thread_id, ...)` performs a `thread/resume` RPC and can apply overrides (model, instructions, sandbox, etc.).
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Use `thread(...)` for simple continuation. Use `thread_resume(...)` when you need explicit resume semantics or override fields.
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## Why does constructor fail?
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`Codex()` is eager: it starts transport and calls `initialize` in `__init__`.
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Common causes:
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- published runtime package (`codex-cli-bin`) is not installed
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- local `codex_bin` override points to a missing file
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- local auth/session is missing
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- incompatible/old app-server
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Maintainers stage releases by building the SDK once and the runtime once per
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platform with the same pinned runtime version. Publish `codex-cli-bin` as
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platform wheels only; do not publish an sdist:
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```bash
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cd sdk/python
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python scripts/update_sdk_artifacts.py generate-types
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python scripts/update_sdk_artifacts.py \
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stage-sdk \
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/tmp/codex-python-release/codex-app-server-sdk \
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--runtime-version 1.2.3
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python scripts/update_sdk_artifacts.py \
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stage-runtime \
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/tmp/codex-python-release/codex-cli-bin \
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/path/to/codex \
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--runtime-version 1.2.3
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```
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## Why does a turn "hang"?
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A turn is complete only when `turn/completed` arrives for that turn ID.
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- `run()` waits for this automatically.
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- With `stream()`, make sure you keep consuming notifications until completion.
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## How do I retry safely?
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Use `retry_on_overload(...)` for transient overload failures (`ServerBusyError`).
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Do not blindly retry all errors. For `InvalidParamsError` or `MethodNotFoundError`, fix inputs/version compatibility instead.
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## Common pitfalls
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- Starting a new thread for every prompt when you wanted continuity.
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- Forgetting to `close()` (or not using `with Codex() as codex:`).
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- Ignoring `TurnResult.status` and `TurnResult.error`.
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- Mixing SDK input classes with raw dicts incorrectly in minimal API paths.
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