mirror of
https://github.com/openai/codex.git
synced 2026-04-25 23:24:55 +00:00
## Summary Foundation PR only (base for PR #3). This PR contains the SDK runtime foundation and generated artifacts: - pinned runtime binary in `sdk/python/bin/` (`codex` or `codex.exe` by platform) - single maintenance script: `sdk/python/scripts/update_sdk_artifacts.py` - generated protocol/types artifacts under: - `sdk/python/src/codex_app_server/generated/protocol_types.py` - `sdk/python/src/codex_app_server/generated/schema_types.py` - `sdk/python/src/codex_app_server/generated/v2_all/*` - generation-contract test wiring (`tests/test_contract_generation.py`) ## Release asset behavior `update_sdk_artifacts.py` now: - selects latest release by channel (`--channel stable|alpha`) - resolves the correct asset for current OS/arch - extracts platform binary (`codex` on macOS/Linux, `codex.exe` on Windows) - keeps runtime on single pinned binary source in `sdk/python/bin/` ## Scope boundary - ✅ PR #2 = binary + generation pipeline + generated types foundation - ❌ PR #2 does **not** include examples/integration logic polish (that is PR #3) ## Validation - Ran: `python scripts/update_sdk_artifacts.py --channel stable` - Regenerated and committed resulting generated artifacts - Local tests pass on branch
66 lines
2.3 KiB
Markdown
66 lines
2.3 KiB
Markdown
# FAQ
|
|
|
|
## Thread vs turn
|
|
|
|
- A `Thread` is conversation state.
|
|
- A `Turn` is one model execution inside that thread.
|
|
- Multi-turn chat means multiple turns on the same `Thread`.
|
|
|
|
## `run()` vs `stream()`
|
|
|
|
- `Turn.run()` is the easiest path. It consumes events until completion and returns `TurnResult`.
|
|
- `Turn.stream()` yields raw notifications (`Notification`) so you can react event-by-event.
|
|
|
|
Choose `run()` for most apps. Choose `stream()` for progress UIs, custom timeout logic, or custom parsing.
|
|
|
|
## Sync vs async clients
|
|
|
|
- `Codex` is the minimal sync SDK and best default.
|
|
- `AsyncAppServerClient` wraps the sync transport with `asyncio.to_thread(...)` for async-friendly call sites.
|
|
|
|
If your app is not already async, stay with `Codex`.
|
|
|
|
## `thread(...)` vs `thread_resume(...)`
|
|
|
|
- `codex.thread(thread_id)` only binds a local helper to an existing thread ID.
|
|
- `codex.thread_resume(thread_id, ...)` performs a `thread/resume` RPC and can apply overrides (model, instructions, sandbox, etc.).
|
|
|
|
Use `thread(...)` for simple continuation. Use `thread_resume(...)` when you need explicit resume semantics or override fields.
|
|
|
|
## Why does constructor fail?
|
|
|
|
`Codex()` is eager: it starts transport and calls `initialize` in `__init__`.
|
|
|
|
Common causes:
|
|
|
|
- bundled runtime binary missing for your OS/arch under `src/codex_app_server/bin/*`
|
|
- local auth/session is missing
|
|
- incompatible/old app-server
|
|
|
|
Maintainers can refresh bundled binaries with:
|
|
|
|
```bash
|
|
cd sdk/python
|
|
python scripts/update_sdk_artifacts.py --channel stable --bundle-all-platforms
|
|
```
|
|
|
|
## Why does a turn "hang"?
|
|
|
|
A turn is complete only when `turn/completed` arrives for that turn ID.
|
|
|
|
- `run()` waits for this automatically.
|
|
- With `stream()`, make sure you keep consuming notifications until completion.
|
|
|
|
## How do I retry safely?
|
|
|
|
Use `retry_on_overload(...)` for transient overload failures (`ServerBusyError`).
|
|
|
|
Do not blindly retry all errors. For `InvalidParamsError` or `MethodNotFoundError`, fix inputs/version compatibility instead.
|
|
|
|
## Common pitfalls
|
|
|
|
- Starting a new thread for every prompt when you wanted continuity.
|
|
- Forgetting to `close()` (or not using `with Codex() as codex:`).
|
|
- Ignoring `TurnResult.status` and `TurnResult.error`.
|
|
- Mixing SDK input classes with raw dicts incorrectly in minimal API paths.
|