Shijie Rao e79e1b42b9 Chore: better published unsigned artifacts (#22649)
This is the exact same change as @bolinfest made but he could not push
because of github action change permission.

## Why

The `rust-release` workflow can now be run manually with
`sign_macos=false` to skip macOS signing, but that path previously
stopped before creating a GitHub Release. That left the unsigned macOS
binaries available only as workflow-run artifacts, which are awkward to
fetch from automation and cannot be retrieved with a simple
unauthenticated `curl`.

For the unsigned path we still should not perform the normal release
side effects: no npm or Python publishing, no WinGet publishing, no
`latest-alpha-cli` branch update, and no promotion to GitHub's latest
release. The goal is only to make the build outputs easy to fetch from
the release page.

## What changed

- Allow the `release` job in `.github/workflows/rust-release.yml` to run
for `workflow_dispatch` runs with `sign_macos=false`.
- For unsigned runs, keep the unsigned macOS artifacts plus the normal
Linux and Windows release artifacts needed for DotSlash, then
create/update the GitHub Release with `make_latest: false`.
- Keep the normal publish/promote paths gated to signed releases:
  - npm staging and publish
  - Python runtime publish
  - WinGet publish
  - `latest-alpha-cli` update
  - developer-site deploy
  - normal DotSlash release files
- Add `.github/dotslash-unsigned-config.json`, which publishes
`*-unsigned` DotSlash files that use unsigned macOS artifacts and the
normal Linux/Windows artifacts.


## What I added
PLEASE READ THIS!!!
I added `codex-command-runner` and `codex-windows-sandbox-setup` entries
to `.github/dotslash-unsigned-config.json` so that with
`sign_macos=false` we would still get the dotslash files for those
artifacts which are necessary for windows builds.
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