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logseq/resources
scheinriese e09230476d Revert glow/shadow to hardcoded rgba — physical light simulation needs absolute colors
The inner glow uses white-on-top / black-on-bottom to simulate 3D keycap lighting.
Theme variables would swap these in dark mode, destroying the effect. Row-pressed
highlight still uses theme variable (accent tint, not physical light).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:45:58 +08:00
..
2023-08-04 11:17:30 +08:00
2022-07-20 19:46:00 -04:00
2023-11-12 20:43:10 +08:00
2025-12-06 02:49:48 +08:00
2020-11-02 09:56:53 +08:00
2026-03-03 11:48:13 +08:00