Files
logseq/resources/css
scheinriese e09230476d Revert glow/shadow to hardcoded rgba — physical light simulation needs absolute colors
The inner glow uses white-on-top / black-on-bottom to simulate 3D keycap lighting.
Theme variables would swap these in dark mode, destroying the effect. Row-pressed
highlight still uses theme variable (accent tint, not physical light).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:45:58 +08:00
..
2022-12-28 12:19:22 +08:00
2023-12-26 16:31:37 +08:00