improve go sub animation perf (#26251)

This commit is contained in:
Sebastian
2026-05-08 04:39:42 +02:00
committed by GitHub
parent e8ce5df414
commit 5c401673b2
4 changed files with 542 additions and 176 deletions

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@@ -0,0 +1,429 @@
import { OptimizedBuffer, RGBA, TextAttributes } from "@opentui/core"
import { go } from "@/cli/logo"
const PERIOD = 4600
const RINGS = 3
const WIDTH = 3.8
const TAIL = 9.5
const AMP = 0.55
const TAIL_AMP = 0.16
const BREATH_AMP = 0.05
const BREATH_SPEED = 0.0008
// Offset so the bg ring emits from the estimated GO center when the logo shimmer peaks.
const PHASE_OFFSET = 0.29
const LOGO_GAP = 1
const LOGO_TOP_BIAS = -1
const LOGO_LEFT_WIDTH = go.left[0]?.length ?? 0
const LOGO_LINES = go.left.map((line, index) => line + " ".repeat(LOGO_GAP) + go.right[index])
const LOGO_WIDTH = LOGO_LINES[0]?.length ?? 0
const LOGO_HEIGHT = LOGO_LINES.length
const SPACE = " ".codePointAt(0)!
const TOP_HALF = "▀".codePointAt(0)!
const FULL_BLOCK = "█".codePointAt(0)!
const RING_SCALE = 1 / RINGS
const TAIL_SCALE = 1 / TAIL
const LOGO_REACH = Math.hypot(LOGO_WIDTH, LOGO_HEIGHT * 2) + 3
const enum LogoCellKind {
Background,
Top,
ShadowTop,
Solid,
Char,
}
type LogoTemplateCell = {
x: number
y: number
kind: LogoCellKind
charCode: number
attributes: number
topDist: number
bottomDist: number
}
const LOGO_TEMPLATE: LogoTemplateCell[] = LOGO_LINES.flatMap((line, y) =>
Array.from(line)
.map((char, x) => {
if (char === " ") return
const kind =
char === "_"
? LogoCellKind.Background
: char === "^"
? LogoCellKind.Top
: char === "~"
? LogoCellKind.ShadowTop
: char === "█"
? LogoCellKind.Solid
: LogoCellKind.Char
return {
x,
y,
kind,
charCode: char.codePointAt(0) ?? SPACE,
attributes: x > LOGO_LEFT_WIDTH ? TextAttributes.BOLD : 0,
topDist: Math.hypot(x + 0.5 - LOGO_WIDTH / 2, y * 2 - LOGO_HEIGHT),
bottomDist: Math.hypot(x + 0.5 - LOGO_WIDTH / 2, y * 2 + 1 - LOGO_HEIGHT),
}
})
.filter((cell): cell is LogoTemplateCell => !!cell),
)
export type Rgb = [number, number, number]
export type GoUpsellArtRenderOptions = {
deltaTime?: number
rgb?: boolean
cache?: boolean
}
const CACHE_FRAME_COUNT = Math.round(PERIOD / (1000 / 30))
const CACHE_FRAMES_PER_RENDER = 1
export function toRgb(color: RGBA): Rgb {
const [r, g, b] = color.toInts()
return [r, g, b]
}
function clamp(n: number) {
return Math.max(0, Math.min(1, n))
}
function writeRgb(buffer: Uint16Array, offset: number, r: number, g: number, b: number, a = 255) {
buffer[offset] = r
buffer[offset + 1] = g
buffer[offset + 2] = b
buffer[offset + 3] = a
}
function mixChannel(base: number, overlay: number, alpha: number) {
return Math.round(base + (overlay - base) * clamp(alpha))
}
function writeLogoTint(buffer: Uint16Array, offset: number, base: Rgb, primary: Rgb, primaryMix: number, peakMix: number) {
const p = clamp(primaryMix)
const q = clamp(peakMix)
const r = mixChannel(mixChannel(base[0], primary[0], p), 255, q)
const g = mixChannel(mixChannel(base[1], primary[1], p), 255, q)
const b = mixChannel(mixChannel(base[2], primary[2], p), 255, q)
writeRgb(buffer, offset, r, g, b)
}
function sameRgb(a: Rgb, b: Rgb) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2]
}
export class GoUpsellArtPainter {
private panelRgb: Rgb = [0, 0, 0]
private primaryRgb: Rgb = [255, 255, 255]
private logoBaseRgb: Rgb = [180, 180, 180]
private elapsed = 0
private distances = new Float32Array(0)
private edgeFalloff = new Float32Array(0)
private geometryWidth = 0
private geometryHeight = 0
private reach = 1
private logoX = 0
private logoY = 0
private logoIndexes = new Int32Array(0)
private logoRgb: boolean | undefined
private pulsePeak = 0
private pulsePrimary = 0
private cacheDirty = true
private frameCache: Array<{ fg: Uint16Array; bg: Uint16Array }> = []
private cacheBuildIndex = 0
setBackgroundPanel(value: RGBA | Rgb | undefined) {
if (!value) return false
const next = value instanceof RGBA ? toRgb(value) : value
if (sameRgb(this.panelRgb, next)) return false
this.panelRgb = next
this.invalidateCache()
return true
}
setLogoBase(value: RGBA | Rgb | undefined) {
if (!value) return false
const next = value instanceof RGBA ? toRgb(value) : value
if (sameRgb(this.logoBaseRgb, next)) return false
this.logoBaseRgb = next
this.invalidateCache()
return true
}
setPrimary(value: RGBA | Rgb | undefined) {
if (!value) return false
const next = value instanceof RGBA ? toRgb(value) : value
if (sameRgb(this.primaryRgb, next)) return false
this.primaryRgb = next
this.invalidateCache()
return true
}
render(frameBuffer: OptimizedBuffer, options: GoUpsellArtRenderOptions = {}) {
const rgb = options.rgb === true
this.elapsed = (this.elapsed + (options.deltaTime ?? 0)) % PERIOD
this.rebuildGeometry(frameBuffer, rgb)
if (options.cache !== false) {
this.drawCached(frameBuffer, rgb)
return
}
this.drawBackground(frameBuffer, this.elapsed)
this.drawLogo(frameBuffer, this.elapsed, rgb)
}
private invalidateCache() {
this.cacheDirty = true
this.cacheBuildIndex = 0
this.frameCache = []
}
private rebuildGeometry(frameBuffer: OptimizedBuffer, rgb: boolean) {
const width = frameBuffer.width
const height = frameBuffer.height
const geometryChanged = width !== this.geometryWidth || height !== this.geometryHeight
const logoTemplateChanged = this.logoRgb !== rgb
if (!geometryChanged && !logoTemplateChanged) return
if (geometryChanged) {
this.geometryWidth = width
this.geometryHeight = height
this.logoX = Math.max(0, Math.floor((width - LOGO_WIDTH) / 2))
this.logoY = Math.max(
0,
Math.min(Math.max(0, height - LOGO_HEIGHT), Math.round((height - LOGO_HEIGHT) / 2) + LOGO_TOP_BIAS),
)
const centerX = this.logoX + LOGO_WIDTH / 2
const centerY = this.logoY + LOGO_HEIGHT / 2
this.reach = Math.hypot(Math.max(centerX, width - centerX), Math.max(centerY, height - centerY) * 2) + TAIL
this.distances = new Float32Array(width * height)
this.edgeFalloff = new Float32Array(width * height)
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = y * width + x
const dist = Math.hypot(x + 0.5 - centerX, (y + 0.5 - centerY) * 2)
this.distances[index] = dist
this.edgeFalloff[index] = Math.max(0, 1 - (dist / (this.reach * 0.85)) ** 2)
}
}
}
this.logoRgb = rgb
this.invalidateCache()
this.rebuildCellTemplate(frameBuffer, rgb)
}
private drawCached(frameBuffer: OptimizedBuffer, rgb: boolean) {
if (this.cacheDirty) this.startFrameCache(frameBuffer, rgb)
if (this.cacheBuildIndex < CACHE_FRAME_COUNT) {
this.buildFrameCache(frameBuffer, rgb)
this.drawBackground(frameBuffer, this.elapsed)
this.drawLogo(frameBuffer, this.elapsed, rgb)
return
}
const frame = this.frameCache[Math.floor((this.elapsed / PERIOD) * CACHE_FRAME_COUNT) % CACHE_FRAME_COUNT]
if (frame) {
frameBuffer.buffers.fg.set(frame.fg)
frameBuffer.buffers.bg.set(frame.bg)
}
}
private startFrameCache(frameBuffer: OptimizedBuffer, rgb: boolean) {
this.frameCache = []
this.cacheBuildIndex = 0
this.rebuildCellTemplate(frameBuffer, rgb)
this.cacheDirty = false
}
private buildFrameCache(frameBuffer: OptimizedBuffer, rgb: boolean) {
const end = Math.min(CACHE_FRAME_COUNT, this.cacheBuildIndex + CACHE_FRAMES_PER_RENDER)
for (; this.cacheBuildIndex < end; this.cacheBuildIndex++) {
const t = (this.cacheBuildIndex / CACHE_FRAME_COUNT) * PERIOD
this.drawBackground(frameBuffer, t)
this.drawLogo(frameBuffer, t, rgb)
this.frameCache.push({
fg: new Uint16Array(frameBuffer.buffers.fg),
bg: new Uint16Array(frameBuffer.buffers.bg),
})
}
}
private rebuildCellTemplate(frameBuffer: OptimizedBuffer, rgb: boolean) {
const buffers = frameBuffer.buffers
buffers.char.fill(SPACE)
buffers.attributes.fill(0)
if (this.geometryWidth < LOGO_WIDTH || this.geometryHeight < LOGO_HEIGHT) {
this.logoIndexes = new Int32Array(0)
return
}
this.logoIndexes = new Int32Array(LOGO_TEMPLATE.length)
for (let i = 0; i < LOGO_TEMPLATE.length; i++) {
const cell = LOGO_TEMPLATE[i]!
const index = (this.logoY + cell.y) * this.geometryWidth + this.logoX + cell.x
this.logoIndexes[i] = index
buffers.attributes[index] = cell.attributes
buffers.char[index] =
cell.kind === LogoCellKind.Background
? SPACE
: cell.kind === LogoCellKind.Top || cell.kind === LogoCellKind.ShadowTop
? TOP_HALF
: cell.kind === LogoCellKind.Solid
? rgb
? TOP_HALF
: FULL_BLOCK
: cell.charCode
}
}
private drawBackground(frameBuffer: OptimizedBuffer, t: number) {
const buffers = frameBuffer.buffers
const fg = buffers.fg
const bg = buffers.bg
const distances = this.distances
const edgeFalloff = this.edgeFalloff
const baseR = this.panelRgb[0]
const baseG = this.panelRgb[1]
const baseB = this.panelRgb[2]
const deltaR = this.primaryRgb[0] - baseR
const deltaG = this.primaryRgb[1] - baseG
const deltaB = this.primaryRgb[2] - baseB
const breath = (0.5 + 0.5 * Math.sin(t * BREATH_SPEED)) * BREATH_AMP
const phase0 = (t / PERIOD - PHASE_OFFSET + 1) % 1
const phase1 = (t / PERIOD + 1 / RINGS - PHASE_OFFSET + 1) % 1
const phase2 = (t / PERIOD + 2 / RINGS - PHASE_OFFSET + 1) % 1
const envelope0 = Math.sin(phase0 * Math.PI)
const envelope1 = Math.sin(phase1 * Math.PI)
const envelope2 = Math.sin(phase2 * Math.PI)
const eased0 = envelope0 * envelope0 * (3 - 2 * envelope0)
const eased1 = envelope1 * envelope1 * (3 - 2 * envelope1)
const eased2 = envelope2 * envelope2 * (3 - 2 * envelope2)
const head0 = phase0 * this.reach
const head1 = phase1 * this.reach
const head2 = phase2 * this.reach
for (let index = 0; index < distances.length; index++) {
const dist = distances[index]
const delta0 = dist - head0
const abs0 = delta0 < 0 ? -delta0 : delta0
const crest0 = abs0 < WIDTH ? 0.5 + 0.5 * Math.cos((delta0 / WIDTH) * Math.PI) : 0
const tail0 = delta0 < 0 && delta0 > -TAIL ? (1 + delta0 * TAIL_SCALE) ** 2.3 : 0
const delta1 = dist - head1
const abs1 = delta1 < 0 ? -delta1 : delta1
const crest1 = abs1 < WIDTH ? 0.5 + 0.5 * Math.cos((delta1 / WIDTH) * Math.PI) : 0
const tail1 = delta1 < 0 && delta1 > -TAIL ? (1 + delta1 * TAIL_SCALE) ** 2.3 : 0
const delta2 = dist - head2
const abs2 = delta2 < 0 ? -delta2 : delta2
const crest2 = abs2 < WIDTH ? 0.5 + 0.5 * Math.cos((delta2 / WIDTH) * Math.PI) : 0
const tail2 = delta2 < 0 && delta2 > -TAIL ? (1 + delta2 * TAIL_SCALE) ** 2.3 : 0
const level =
(crest0 * AMP + tail0 * TAIL_AMP) * eased0 +
(crest1 * AMP + tail1 * TAIL_AMP) * eased1 +
(crest2 * AMP + tail2 * TAIL_AMP) * eased2
const rawStrength = (level * RING_SCALE + breath) * edgeFalloff[index]
const strength = (rawStrength > 1 ? 1 : rawStrength) * 0.7
const offset = index * 4
const r = Math.round(baseR + deltaR * strength)
const g = Math.round(baseG + deltaG * strength)
const b = Math.round(baseB + deltaB * strength)
bg[offset] = fg[offset] = r
bg[offset + 1] = fg[offset + 1] = g
bg[offset + 2] = fg[offset + 2] = b
bg[offset + 3] = fg[offset + 3] = 255
}
}
private setLogoPulse(dist: number, head0: number, eased0: number, head1: number, eased1: number) {
let peak = 0.04
let primary = 0
const delta0 = dist - head0
const core0 = Math.exp(-(Math.abs(delta0 / 1.2) ** 1.8))
const soft0 = Math.exp(-(Math.abs(delta0 / 7) ** 1.6))
const tail0 = delta0 < 0 && delta0 > -7 ? (1 + delta0 / 7) ** 2.6 : 0
peak += core0 * 0.65 * eased0
primary += (soft0 * 0.16 + tail0 * 0.22) * eased0
const delta1 = dist - head1
const core1 = Math.exp(-(Math.abs(delta1 / 1.2) ** 1.8))
const soft1 = Math.exp(-(Math.abs(delta1 / 7) ** 1.6))
const tail1 = delta1 < 0 && delta1 > -7 ? (1 + delta1 / 7) ** 2.6 : 0
peak += core1 * 0.65 * eased1
primary += (soft1 * 0.16 + tail1 * 0.22) * eased1
this.pulsePeak = peak > 1 ? 1 : peak
this.pulsePrimary = primary > 1 ? 1 : primary
}
private drawLogo(frameBuffer: OptimizedBuffer, t: number, rgb: boolean) {
if (this.logoIndexes.length === 0) return
const buffers = frameBuffer.buffers
const fg = buffers.fg
const bg = buffers.bg
const shadow: Rgb = [
mixChannel(this.panelRgb[0], this.logoBaseRgb[0], 0.25),
mixChannel(this.panelRgb[1], this.logoBaseRgb[1], 0.25),
mixChannel(this.panelRgb[2], this.logoBaseRgb[2], 0.25),
]
const phase0 = (t / PERIOD) % 1
const phase1 = (t / PERIOD + 0.5) % 1
const envelope0 = Math.sin(phase0 * Math.PI)
const envelope1 = Math.sin(phase1 * Math.PI)
const eased0 = envelope0 * envelope0 * (3 - 2 * envelope0)
const eased1 = envelope1 * envelope1 * (3 - 2 * envelope1)
const head0 = phase0 * LOGO_REACH
const head1 = phase1 * LOGO_REACH
for (let i = 0; i < LOGO_TEMPLATE.length; i++) {
const cell = LOGO_TEMPLATE[i]!
const index = this.logoIndexes[i]!
const offset = index * 4
this.setLogoPulse(cell.topDist, head0, eased0, head1, eased1)
const topPeak = this.pulsePeak
const topPrimary = this.pulsePrimary
this.setLogoPulse(cell.bottomDist, head0, eased0, head1, eased1)
const bottomPeak = this.pulsePeak
const bottomPrimary = this.pulsePrimary
if (cell.kind === LogoCellKind.Background) {
writeLogoTint(bg, offset, shadow, this.primaryRgb, 0, Math.max(topPeak, bottomPeak) * 0.18)
continue
}
if (cell.kind === LogoCellKind.Top) {
writeLogoTint(fg, offset, this.logoBaseRgb, this.primaryRgb, topPrimary, topPeak)
writeLogoTint(bg, offset, shadow, this.primaryRgb, 0, bottomPeak * 0.18)
continue
}
if (cell.kind === LogoCellKind.ShadowTop) {
writeLogoTint(fg, offset, shadow, this.primaryRgb, 0, topPeak * 0.18)
continue
}
if (cell.kind === LogoCellKind.Solid && rgb) {
writeLogoTint(fg, offset, this.logoBaseRgb, this.primaryRgb, topPrimary, topPeak)
writeLogoTint(bg, offset, this.logoBaseRgb, this.primaryRgb, bottomPrimary, bottomPeak)
continue
}
writeLogoTint(
fg,
offset,
this.logoBaseRgb,
this.primaryRgb,
(topPrimary + bottomPrimary) / 2,
(topPeak + bottomPeak) / 2,
)
}
}
}

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@@ -1,130 +1,93 @@
import { BoxRenderable, RGBA } from "@opentui/core"
import { createMemo, createSignal, For, onCleanup, onMount } from "solid-js"
import { FrameBufferRenderable, RGBA, type OptimizedBuffer, type RenderContext, type RenderableOptions } from "@opentui/core"
import { extend, useRenderer } from "@opentui/solid"
import { onCleanup, onMount } from "solid-js"
import { tint, useTheme } from "@tui/context/theme"
import { GoUpsellArtPainter } from "./bg-pulse-render"
const PERIOD = 4600
const RINGS = 3
const WIDTH = 3.8
const TAIL = 9.5
const AMP = 0.55
const TAIL_AMP = 0.16
const BREATH_AMP = 0.05
const BREATH_SPEED = 0.0008
// Offset so bg ring emits from GO center at the moment the logo pulse peaks.
const PHASE_OFFSET = 0.29
export type BgPulseMask = {
x: number
y: number
width: number
height: number
pad?: number
strength?: number
type GoUpsellArtOptions = RenderableOptions<FrameBufferRenderable> & {
backgroundPanel?: RGBA
primary?: RGBA
logoBase?: RGBA
}
export function BgPulse(props: { centerX?: number; centerY?: number; masks?: BgPulseMask[] }) {
const { theme } = useTheme()
const [now, setNow] = createSignal(performance.now())
const [size, setSize] = createSignal<{ width: number; height: number }>({ width: 0, height: 0 })
let box: BoxRenderable | undefined
class GoUpsellArtRenderable extends FrameBufferRenderable {
private painter = new GoUpsellArtPainter()
const timer = setInterval(() => setNow(performance.now()), 50)
onCleanup(() => clearInterval(timer))
constructor(ctx: RenderContext, options: GoUpsellArtOptions = {}) {
const width = typeof options.width === "number" ? options.width : 1
const height = typeof options.height === "number" ? options.height : 1
super(ctx, {
...options,
width,
height,
live: options.live ?? true,
respectAlpha: false,
})
const sync = () => {
if (!box) return
setSize({ width: box.width, height: box.height })
if (options.width !== undefined && typeof options.width !== "number") this.width = options.width
if (options.height !== undefined && typeof options.height !== "number") this.height = options.height
this.painter.setBackgroundPanel(options.backgroundPanel)
this.painter.setPrimary(options.primary)
this.painter.setLogoBase(options.logoBase)
}
set backgroundPanel(value: RGBA | undefined) {
if (this.painter.setBackgroundPanel(value)) this.requestRender()
}
set logoBase(value: RGBA | undefined) {
if (this.painter.setLogoBase(value)) this.requestRender()
}
set primary(value: RGBA | undefined) {
if (this.painter.setPrimary(value)) this.requestRender()
}
protected override renderSelf(buffer: OptimizedBuffer, deltaTime = 0): void {
if (!this.visible || this.isDestroyed) return
this.painter.render(this.frameBuffer, {
deltaTime,
rgb: this._ctx.capabilities?.rgb === true,
})
super.renderSelf(buffer)
}
}
declare module "@opentui/solid" {
interface OpenTUIComponents {
go_upsell_art: typeof GoUpsellArtRenderable
}
}
extend({ go_upsell_art: GoUpsellArtRenderable })
export function BgPulse() {
const { theme } = useTheme()
const renderer = useRenderer()
let targetFps = renderer.targetFps
let maxFps = renderer.maxFps
onMount(() => {
sync()
box?.on("resize", sync)
targetFps = renderer.targetFps
maxFps = renderer.maxFps
renderer.targetFps = 30
renderer.maxFps = 30
})
onCleanup(() => {
box?.off("resize", sync)
})
const grid = createMemo(() => {
const t = now()
const w = size().width
const h = size().height
if (w === 0 || h === 0) return [] as RGBA[][]
const cxv = props.centerX ?? w / 2
const cyv = props.centerY ?? h / 2
const reach = Math.hypot(Math.max(cxv, w - cxv), Math.max(cyv, h - cyv) * 2) + TAIL
const ringStates = Array.from({ length: RINGS }, (_, i) => {
const offset = i / RINGS
const phase = (t / PERIOD + offset - PHASE_OFFSET + 1) % 1
const envelope = Math.sin(phase * Math.PI)
const eased = envelope * envelope * (3 - 2 * envelope)
return {
head: phase * reach,
eased,
}
})
const normalizedMasks = props.masks?.map((m) => {
const pad = m.pad ?? 2
return {
left: m.x - pad,
right: m.x + m.width + pad,
top: m.y - pad,
bottom: m.y + m.height + pad,
pad,
strength: m.strength ?? 0.85,
}
})
const rows = [] as RGBA[][]
for (let y = 0; y < h; y++) {
const row = [] as RGBA[]
for (let x = 0; x < w; x++) {
const dx = x + 0.5 - cxv
const dy = (y + 0.5 - cyv) * 2
const dist = Math.hypot(dx, dy)
let level = 0
for (const ring of ringStates) {
const delta = dist - ring.head
const crest = Math.abs(delta) < WIDTH ? 0.5 + 0.5 * Math.cos((delta / WIDTH) * Math.PI) : 0
const tail = delta < 0 && delta > -TAIL ? (1 + delta / TAIL) ** 2.3 : 0
level += (crest * AMP + tail * TAIL_AMP) * ring.eased
}
const edgeFalloff = Math.max(0, 1 - (dist / (reach * 0.85)) ** 2)
const breath = (0.5 + 0.5 * Math.sin(t * BREATH_SPEED)) * BREATH_AMP
let maskAtten = 1
if (normalizedMasks) {
for (const m of normalizedMasks) {
if (x < m.left || x > m.right || y < m.top || y > m.bottom) continue
const inX = Math.min(x - m.left, m.right - x)
const inY = Math.min(y - m.top, m.bottom - y)
const edge = Math.min(inX / m.pad, inY / m.pad, 1)
const eased = edge * edge * (3 - 2 * edge)
const reduce = 1 - m.strength * eased
if (reduce < maskAtten) maskAtten = reduce
}
}
const strength = Math.min(1, ((level / RINGS) * edgeFalloff + breath * edgeFalloff) * maskAtten)
row.push(tint(theme.backgroundPanel, theme.primary, strength * 0.7))
}
rows.push(row)
}
return rows
renderer.targetFps = targetFps
renderer.maxFps = maxFps
})
return (
<box ref={(item: BoxRenderable) => (box = item)} width="100%" height="100%">
<For each={grid()}>
{(row) => (
<box flexDirection="row">
<For each={row}>
{(color) => (
<text bg={color} fg={color} selectable={false}>
{" "}
</text>
)}
</For>
</box>
)}
</For>
</box>
<go_upsell_art
width="100%"
height="100%"
backgroundPanel={theme.backgroundPanel}
primary={theme.primary}
logoBase={tint(theme.background, theme.text, 0.62)}
live
/>
)
}

View File

@@ -1,15 +1,16 @@
import { BoxRenderable, RGBA, TextAttributes } from "@opentui/core"
import { RGBA, TextAttributes } from "@opentui/core"
import open from "open"
import { createSignal, onCleanup, onMount } from "solid-js"
import { createSignal } from "solid-js"
import { selectedForeground, useTheme } from "@tui/context/theme"
import { useDialog, type DialogContext } from "@tui/ui/dialog"
import { Link } from "@tui/ui/link"
import { GoLogo } from "./logo"
import { BgPulse, type BgPulseMask } from "./bg-pulse"
import { BgPulse } from "./bg-pulse"
import { useBindings } from "../keymap"
const GO_URL = "https://opencode.ai/go"
const PAD_X = 3
const PAD_TOP_OUTER = 1
const FOREGROUND_ALPHA = 186
export type DialogRetryActionProps = {
title: string
@@ -30,52 +31,18 @@ function dismiss(props: DialogRetryActionProps, dialog: ReturnType<typeof useDia
dialog.clear()
}
function panelOverlay(color: RGBA) {
const [r, g, b] = color.toInts()
return RGBA.fromInts(r, g, b, FOREGROUND_ALPHA)
}
export function DialogRetryAction(props: DialogRetryActionProps) {
const dialog = useDialog()
const { theme } = useTheme()
const fg = selectedForeground(theme)
const showGoTreatment = () => props.link === GO_URL
const textBg = () => (showGoTreatment() ? panelOverlay(theme.backgroundPanel) : undefined)
const [selected, setSelected] = createSignal<"dismiss" | "action">("action")
const [center, setCenter] = createSignal<{ x: number; y: number } | undefined>()
const [masks, setMasks] = createSignal<BgPulseMask[]>([])
const showGoTreatment = () => props.link === "https://opencode.ai/go"
let content: BoxRenderable | undefined
let logoBox: BoxRenderable | undefined
let headingBox: BoxRenderable | undefined
let descBox: BoxRenderable | undefined
let buttonsBox: BoxRenderable | undefined
const sync = () => {
if (!content) return
if (logoBox) {
setCenter({
x: logoBox.x - content.x + logoBox.width / 2,
y: logoBox.y - content.y + logoBox.height / 2 + PAD_TOP_OUTER,
})
}
const next: BgPulseMask[] = []
const baseY = PAD_TOP_OUTER
for (const b of [headingBox, descBox, buttonsBox]) {
if (!b) continue
next.push({
x: b.x - content.x,
y: b.y - content.y + baseY,
width: b.width,
height: b.height,
pad: 2,
strength: 0.78,
})
}
setMasks(next)
}
onMount(() => {
sync()
for (const b of [content, logoBox, headingBox, descBox, buttonsBox]) b?.on("resize", sync)
})
onCleanup(() => {
for (const b of [content, logoBox, headingBox, descBox, buttonsBox]) b?.off("resize", sync)
})
useBindings(() => ({
bindings: [
@@ -102,37 +69,40 @@ export function DialogRetryAction(props: DialogRetryActionProps) {
}))
return (
<box ref={(item: BoxRenderable) => (content = item)}>
<box>
{showGoTreatment() ? (
<box position="absolute" top={-PAD_TOP_OUTER} left={0} right={0} bottom={0} zIndex={0}>
<BgPulse centerX={center()?.x} centerY={center()?.y} masks={masks()} />
<BgPulse />
</box>
) : null}
<box paddingLeft={PAD_X} paddingRight={PAD_X} paddingBottom={1} gap={1} zIndex={1}>
<box ref={(item: BoxRenderable) => (headingBox = item)} flexDirection="row" justifyContent="space-between">
<text attributes={TextAttributes.BOLD} fg={theme.text}>
<box zIndex={1} paddingLeft={PAD_X} paddingRight={PAD_X} paddingBottom={1} gap={1}>
<box flexDirection="row" justifyContent="space-between">
<text attributes={TextAttributes.BOLD} fg={theme.text} bg={textBg()}>
{props.title}
</text>
<text fg={theme.textMuted} onMouseUp={() => dialog.clear()}>
<text fg={theme.textMuted} bg={textBg()} onMouseUp={() => dialog.clear()}>
esc
</text>
</box>
<box ref={(item: BoxRenderable) => (descBox = item)} gap={0}>
<text fg={theme.textMuted}>{props.message}</text>
<box gap={0}>
<text fg={theme.textMuted} bg={textBg()}>
{props.message}
</text>
</box>
<box gap={1} paddingBottom={1}>
{showGoTreatment() ? (
<box ref={(item: BoxRenderable) => (logoBox = item)} alignItems="center">
<GoLogo />
{props.link ? (
showGoTreatment() ? (
<box alignItems="center" justifyContent="flex-end" height={7} paddingBottom={1}>
<Link href={props.link} fg={theme.primary} bg={textBg()} wrapMode="none" />
</box>
) : null}
{props.link ? (
<box width="100%" flexDirection="row" justifyContent="center">
) : (
<box width="100%" flexDirection="row" justifyContent="center" paddingBottom={1}>
<Link href={props.link} fg={theme.primary} wrapMode="none" />
</box>
) : null}
</box>
<box ref={(item: BoxRenderable) => (buttonsBox = item)} flexDirection="row" justifyContent="space-between">
)
) : (
<box paddingBottom={1} />
)}
<box flexDirection="row" justifyContent="space-between">
<box
paddingLeft={2}
paddingRight={2}
@@ -142,6 +112,7 @@ export function DialogRetryAction(props: DialogRetryActionProps) {
>
<text
fg={selected() === "dismiss" ? fg : theme.textMuted}
bg={selected() === "dismiss" ? undefined : textBg()}
attributes={selected() === "dismiss" ? TextAttributes.BOLD : undefined}
>
don't show again
@@ -156,6 +127,7 @@ export function DialogRetryAction(props: DialogRetryActionProps) {
>
<text
fg={selected() === "action" ? fg : theme.text}
bg={selected() === "action" ? undefined : textBg()}
attributes={selected() === "action" ? TextAttributes.BOLD : undefined}
>
{props.label}

View File

@@ -6,6 +6,7 @@ export interface LinkProps {
href: string
children?: JSX.Element | string
fg?: RGBA
bg?: RGBA
width?: number | "auto" | `${number}%`
wrapMode?: "word" | "none"
}
@@ -20,6 +21,7 @@ export function Link(props: LinkProps) {
return (
<text
fg={props.fg}
bg={props.bg}
width={props.width}
wrapMode={props.wrapMode}
onMouseUp={() => {