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https://github.com/iDvel/rime-ice.git
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61 lines
2.3 KiB
Lua
61 lines
2.3 KiB
Lua
-- 以词定字
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-- 原脚本 https://github.com/BlindingDark/rime-lua-select-character
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-- 可在 default.yaml → key_binder 下配置快捷键,默认为左右中括号 [ ]
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-- 20230526195910 不再错误地获取commit_text,而是直接获取get_selected_candidate().text
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-- 20240128141207 重写:将读取设置移动到 init 方法中;简化中文取字方法;预先判断候选存在与否,无候选取 input
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-- 20240508111725 当候选字数为 1 时,快捷键使该字上屏
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-- 20250515093039 以词定字支持长句输入
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-- 20250516231523 当候选字数为 1 且还有未处理的输入时,快捷键使该字上屏, 保留未处理部分
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-- 20250524151149 当光标位置不在 input 末尾时,保留光标右侧部分
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local select = {}
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function select.init(env)
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local config = env.engine.schema.config
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env.first_key = config:get_string('key_binder/select_first_character')
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env.last_key = config:get_string('key_binder/select_last_character')
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end
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function select.func(key, env)
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local engine = env.engine
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local context = env.engine.context
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if
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not key:release()
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and (context:is_composing() or context:has_menu())
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and (env.first_key or env.last_key)
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then
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local input = context.input
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local selected_candidate = context:get_selected_candidate()
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selected_candidate = selected_candidate and selected_candidate.text or input
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local selected_char = ""
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if (key:repr() == env.first_key) then
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selected_char = selected_candidate:sub(1, utf8.offset(selected_candidate, 2) - 1)
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elseif (key:repr() == env.last_key) then
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selected_char = selected_candidate:sub(utf8.offset(selected_candidate, -1))
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else
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return 2
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end
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local commit_text = context:get_commit_text()
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local _, end_pos = commit_text:find(selected_candidate)
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local caret_pos = context.caret_pos
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local part1 = commit_text:sub(1, end_pos):gsub(selected_candidate, selected_char)
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local part2 = commit_text:sub(end_pos + 1)
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engine:commit_text(part1)
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context:clear()
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if caret_pos ~= #input then
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part2 = part2 .. input:sub(caret_pos + 1)
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end
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if part2 ~= "" then
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context:push_input(part2)
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end
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return 1
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end
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return 2
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end
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return select
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